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Re: SUMMON 2044

Posted: Thu Nov 17, 2016 9:28 pm
by Smoggert
Jwatt wrote:Image
Have you been watching Mahou shoujo ikuseikeikaku? xD

Re: SUMMON 2044

Posted: Fri Nov 18, 2016 6:45 pm
by Jwatt
Smoggert wrote:Have you been watching Mahou shoujo ikuseikeikaku? xD
Soon I will have been, thanks for the heads-up. The premise is pretty cool - like a full series out of something that's a side story in my game.

Re: SUMMON PROJECT [boost weekend happening]

Posted: Fri Nov 18, 2016 6:54 pm
by Jwatt
Alright, so as the most observant may have noticed on Twitter, I'm dedicating this weekend to a personal game jam kind of stretch. Expect less mystery and more gameplay previews for ~72 hours.

Oh and I thought it best to call this the "Summon Project" for now. Perhaps it better reflects how the upcoming demo route is like a pilot episode to an anthology series.

(Probably need to sweep out the obsolete/misleading information from this thread at some point...)

Re: SUMMON PROJECT [boost weekend happening]

Posted: Sat Nov 19, 2016 9:18 am
by skyHights
Pre-Warning: This sounds bad, I don't mean it insultingly, I'm genuinely curious.

I've read through your posts, and while it is visually incredible, I'm not sure as to the core gameplay loop or loops.

Re: SUMMON PROJECT [boost weekend happening]

Posted: Sun Nov 20, 2016 1:14 pm
by Jwatt
skyHights wrote:Pre-Warning: This sounds bad, I don't mean it insultingly, I'm genuinely curious.

I've read through your posts, and while it is visually incredible, I'm not sure as to the core gameplay loop or loops.
Right now I'm working on the tutorial battle, so I hope seeing that in action will clear things up.

But as a sneak peek, I've kept the system very simple. In the demo's RPG-style battles, both parties have 4 stats:
  • Moe is HP,
  • Tillbehör is mana,
  • Cunning is the power to decrease HP (or restore mana),
  • Empathy is the power to restore HP (or decrease mana).
Each monster has their characteristic special ability which consumes one stat and changes another. And that's all they can do! Think of it as having a party of only one-trick ponies.

In typical conditions, battles are 2v2, to give you a real choice each turn. You also need to swap monsters often (known in-game as SUMMONing) to win tricky battles and convince former enemies to join your party.

Battles end when either party's Cunning and Empathy runs out. They don't have the energy to keep fighting anymore. Once that happens, the side who did the most damage is declared winner.

---

That's all there is to it, but I've found there is a lot of rock-paper-scissors strategy involved, and that each individual battle style is very revealing of a character's personality.

Re: SUMMON PROJECT [boost weekend happening]

Posted: Sun Nov 27, 2016 4:27 pm
by Jwatt
Image

Hyaa. It's me. Panther A. Long time buds etc.

You know. I hate to ask. Would you guys fulfill another request?

(Lest I eat you.)

Re: SUMMON PROJECT

Posted: Sun Nov 27, 2016 8:12 pm
by steVeRoll
I am still completely clueless about what the game is going to be. More gameplay gifs or videos please?

Re: SUMMON PROJECT

Posted: Mon Nov 28, 2016 7:49 pm
by Jwatt
steVeRoll wrote:I am still completely clueless about what the game is going to be. More gameplay gifs or videos please?
I have *just* the right video for this.



My game's main story chapters are played like a rail shooter, and the levels look... well, basically just like that actually! In this video's case, your job is merely to pick who in your party will sing the next line of the song. You're given 3 obviously wrong choices - and 1 obviously right choice - to progress the main character Vespa's quest in a (J)RPG world.

Ah, except that Vespa is not the star of this game.

Re: SUMMON PROJECT

Posted: Mon Nov 28, 2016 10:02 pm
by Sulunia
084.png
084.png (297.71 KiB) Viewed 2477 times
It's amazing how with every post you make things get more cryptic.
Keep going! :awesome:

Re: SUMMON PROJECT

Posted: Tue Nov 29, 2016 7:00 pm
by pedrosgali
I think it is important to mention that I personally am not a fan of the cryptic. The following is quite simply my opinion but in a post No Mans Sky world I think it is relevant, I don't want to derail this thread nor do I want to discourage the dev(s) as I think this game looks great (and I love FLCL.)
The flaw with cryptic hype is that I now have my own ideas as to what this game is/should be, and I do have those ideas, I have thought more about this game than any I have seen on these forums to date. Problem is that if the game fails to meet my now frankly unrealistic expectations then I will be disappointed, this will lead to a lot of saltyness from your end users.
I think you are a marketing genius as I really am excited about this release but at the same time the more excited I get pre release the larger my disappointment when the game isn't everything I thought it would/could be.

Again, this is all just one mans opinion. Feel completely free to disregard it and also sorry for the off topic post.