Blood Alchemy - Grid Strategy Game (Fire Emblem)

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DanielPower
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Blood Alchemy - Grid Strategy Game (Fire Emblem)

Post by DanielPower »

I wrote this game for the 2017 Game Jam, but didn't enter it because I didn't have time or a team to create unique assets. The assets used are released under the Creative Commons license, and are created by Andre Mari Coppola.

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I've been planning to start working on this game for quite a long time, but due to school and work, I haven't had the time. Conveniently, the Love Game Jam started the same day as my semester break, so despite my ineligability to enter, I used the time as an excuse to begin working on the game. This is my progress in 72 hours (I fixed a couple of bugs with zooming the camera post-jam time, but no gameplay changes have been made from what was finished during the 72 hours).

I will be continuing to work on this and flesh it out into a full game eventually. I'll likely be working on it in small bursts between assignments, or during breaks. There's not much to it yet, but I hope you enjoy it. Feel free to look through the code, and take anything that's useful to you. That is the open source nature :)

PS: The fireball in the toolbar does absolutely nothing at the moment. The intention is to make this a deck building game with spell cards that act like cards in Magic: The Gathering. The bar on the bottom contains your hand, and when complete, you would draw a new card each turn. None of this code is ready yet, so currently this is just a Fire Emblem imitation.

Edit: Press the spacebar to go to the next turn. I'll be adding a button to the UI for this soon.
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Last edited by DanielPower on Sun Feb 26, 2017 4:36 pm, edited 1 time in total.
nyenye
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Re: Blood Alchemy - Grid Strategy Game (Fire Emblem)

Post by nyenye »

Looking great. When I have time, I'll give it a try. Also thanks for making it Open Source. I'll be able to compare with my own code and see my flaws. Thanks again!
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undef
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Re: Blood Alchemy - Grid Strategy Game (Fire Emblem)

Post by undef »

Cool!
I'm a sucker for turn based tactic games, and actually it's been my dream for a some time to make a turn based tactics deck building game - I hope I'll do it eventually.
As for sources of inspiration, I really recommend you play "Dream Quest" - it's an excellent but very ugly deck building roguelike, but it's worth every cent. It's both on iOS and Steam/DRM-free.
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