Some Circle Game. Ideas to make it better?

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mtdev
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Some Circle Game. Ideas to make it better?

Post by mtdev »

Left click to select a base. Left click again to select attacking units and attack a base. Right click to translate (center) screen. Upgrading defense and offense works.

Game has potential to be fun (says me :P) but is kind of a grind right now. It is pretty easy to get into a stalemate or almost stalemate situation. If you have time to check it out and share any ideas, I would appreciate it.

-- edit
4/3 - Added Zoom from .8 -> 1.5
4/3 - Added Scrolling
4/4 - Added Troop Movement from base to base and fixed UI bug. Game seems to be getting harder. :vamp:
4/7 - Many updates. Attack and movement system sends 10 ship bursts instead of all at once. 'P' to pause / unpause. Only view your unit counts, only see attacks that are visible to your bases. Upgrades allowed once per base now. more...
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Nixola
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Re: Some Circle Game. Ideas to make it better?

Post by Nixola »

It looks nice! I have a couple of UI suggestions and one (possibly broken) gameplay suggestion.
1) Zoom.
2) Smooth scrolling, with WASD/arrows/mouse/touch/whatever.
3) The ability to send units from one of your bases to another base already owned by you - I'd like to be able to prevent the enemy from conquering a base instead of having to get it back. It may be broken as it allows one to build a LOT of power safely near the capitol and transfer a LOT of units to where the battle actually is.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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mtdev
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Re: Some Circle Game. Ideas to make it better?

Post by mtdev »

Nixola -

Thank you! Great suggestions. Hadn't even considered zoom or scrolling. That will be great.

For #3, my son was really hammering me for that :). I have been resisting because the (loosely called) AI will need to be improved and I was being lazy but this puts it over the top for me.

Will be working on all of these suggestions shortly. Thank you for your time.
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mtdev
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Re: Some Circle Game. Ideas to make it better?

Post by mtdev »

Hadn't seen that one before but is pretty cool. Is that a game you made? Can I see the love file? :cool:
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Nixola
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Re: Some Circle Game. Ideas to make it better?

Post by Nixola »

Hey! Another suggestion. In case you wander off too far, some button (either on the keyboard or a clickable one) that resets your camera centering it on your capitol would be neat.
Also, as a side note, please don't double post: you can edit your posts after you submit them.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
bladum
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Re: Some Circle Game. Ideas to make it better?

Post by bladum »

yes its my game, i tried to find some people to work on it here on the forum, but i failed to get some attention

its galcon on steroids, you have 8 upgrades of the planet that change how it produce ships / impact your economy. If you get deeper in the video you will find interesting tactics :)
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TheOddByte
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Re: Some Circle Game. Ideas to make it better?

Post by TheOddByte »

Suggestions
- Display the amount of upgrades under the upgrade buttons when a node is selected
- If the mouse goes outside the window it will stop scrolling.( found this annoying )
- Set "role" for node, such as "Harvester" or "Tower" which would give greater rewards for production/defense upgrades.

Issues I found
- When an enemy or the player sends resources to a node and it does the fading and you scroll at the same time the position of that node gets incorrect.
What's the object-oriented way to get wealthy? Inheritance.
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mtdev
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Re: Some Circle Game. Ideas to make it better?

Post by mtdev »

Thank you for the suggestions.
- Display the amount of upgrades under the upgrade buttons when a node is selected
Do you mean how much they cost? That could be helpful, I think
- If the mouse goes outside the window it will stop scrolling.( found this annoying )
I agree and will change the behavior to "release" the pointer after it leaves the window by a few pixels
- Set "role" for node, such as "Harvester" or "Tower" which would give greater rewards for production/defense upgrades.
I see a lot of possibilities and challenges with assigning roles / rewards to nodes. Still pondering just how to go about it.
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TheOddByte
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Re: Some Circle Game. Ideas to make it better?

Post by TheOddByte »

Do you mean how much they cost? That could be helpful, I think
No, I mean that it will show the amount of upgrades, like you have 10x defense upgrades for example. The UI gets cluttery when displaying the upgrades next to a node if you have a lot of upgrades.
I see a lot of possibilities and challenges with assigning roles / rewards to nodes. Still pondering just how to go about it.
Just throwing you some ideas

Code: Select all

Harvester[ 500 resources ]
    * Base production +30%
    * Defense upgrades decrease with 5-10%( the ones you buy and the ones you already own )
    * Production upgrades increase with 10-15%( works same as above )
    
Tower[ 500 resources ]
    * Base defense +30%
    * Production upgrades decrease with 5-10%
    * Defense upgrades increase with 10-15%
    
Footsoldier[ 500 resources ]
    * Base defense +15%
    * Movement speed +20%
    * Production upgrades decrease with 15-10%
    
Kamikaze[ 800 resources ]
    * Base resources 50
    * Movement speed +40%
    * Can't produce units
    * Can't upgrade defense
    * Deals 2-3x the amount of damage when sent to an enemy and dies.
What's the object-oriented way to get wealthy? Inheritance.
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