KLUJAM 2017 Entry

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murks
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Joined: Tue Jun 03, 2014 4:18 pm

KLUJAM 2017 Entry

Post by murks » Sun Apr 30, 2017 7:33 pm

Hi there,

I'd just like to say that we just had our annual local game jam. I took part once more and this time even managed to find a team. The others had no prior gamejam or löve experience, but I think we ended up with a simple but reasonably well rounded game. There's plenty to say about what we could have done better, but who cares? Well, one thing: if you don't have a lot of experience with box2d you should probably use something like bump or HC and do some math instead. Take the warning in the wiki seriously.

If you are interested, have a look at the game page: https://murks.itch.io/cookiest
There is also a jam page on itch.io: https://itch.io/jam/klujam2017

Thanks go to Shell32 and Bartbes in IRC who helped me fix a really nasty physics related bug.

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murks
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Posts: 185
Joined: Tue Jun 03, 2014 4:18 pm

Re: KLUJAM 2017 Entry

Post by murks » Sat May 06, 2017 9:13 pm

I'm happy to report that I managed to fix the worst bugs (post-jam, Version 1.2).
I also successfully added a web-playable version, generated by love.js, to itch.io.

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