ivan wrote: ↑
Mon Sep 04, 2017 10:30 am
Looks cool. Found a small bug though: I reached a point where "the red general cannot be saved", then I pressed the rewind button and both generals flew off the board. Also, neither of the .love files work using drag and drop, it works only after extracting them to a folder (windows 10 x64, using supertoast).
That's probably one of the side-effects because I'm coding the game...
1. At work (0.9.2 on Windows 7 32-bit)
2. At home (0.10.2 on Linux Mint 18.2).
The main bug must be on trying to accommodate both mousepress buttons of "Baby Inspector" and "Super Toast".
I don't know about the "Flying Generals", though. I fixed it before, so I don't know why it still happens.
I've done a little bit of chess programming before, so my suggestion would be to separate the logic from the love2d code, so that the game can run in pure Lua. There are several advantages to being able to run the game using pure Lua without any graphics, etc. Good luck!
I am hoping that there will come a point that I will be able to do that. I've been reading through some Chess Programming Tutorials, and I found out that I'm too easily tempted to rush it to the GUI stuff. So, I think I'll just put in all the features I want before refactoring the code again.