[MMO] BrawlQuest: Shipwrecked [Now on Steam!]

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Pebsie
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[MMO] BrawlQuest: Shipwrecked [Now on Steam!]

Post by Pebsie » Sat Aug 26, 2017 11:10 am

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Greetings fellow Lovers!
BrawlQuest is a 2D action MMORPG built in Love2D using Luasocket.

The game revolves around hacking hundreds of things to death on your own or with friends. We're currently in the early to mid part of development and have run one alpha event so far with another on the way in December.

Features
  • 2D retro graphics
  • Full multiplayer PvE and PvP
  • RPG mechanics with major/minor stats and gear progression
  • Completely free to play with NO microtransactions
  • Repeatable grind-able content
  • (Fairly) large open world with deep lore
  • 41 different encounters
  • 10 levels
  • 2 raids
  • 5 dungeons
  • Lots of spells
  • Lots of gear
Release details
An Alpha is currently available! You can download it from here or the attached love file :D
As mentioned above, we've already had our first Alpha, "Realm of the Skeleton King".
You can view a video of it here.

The full game is planned for release Q3 2018 and there'll be several more alpha events as the game continues to be developed. The next will be December 20th (more details on that shortly!)

The third and final update to Alpha #2: The Cursed Tribe is called The Lair Opens and will be available on April 15th!
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Screenshots
Alpha #2: The Cursed Tribe
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Alpha #1: Realm of the Skeleton King
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Prototype
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Videos
Realm of the Skeleton King dungeon fight
An early look at tanking spells
An early look at potions
An early look at the login screen

Get involved
If you're at all interested in playing then there's lots of stuff you can do to get involved.
Wishlist it on Steam!
Taking part in alpha events is of course one, which will all be broadcast on the website. Click here to visit it!
We have a Discord where you can chat with other players as well as get notifications of updates.
Finally, if you want to play Alpha after the event has ended, you can contribute financially on Patreon.
Attachments
BrawlQuest (5).love
BrawlQuest Alpha 2: The Cursed Tribe v1.3.3
(41.55 MiB) Downloaded 21 times
Last edited by Pebsie on Thu May 31, 2018 10:42 pm, edited 40 times in total.
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MadByte
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Re: BrawlQuest - Part brawler, part MMORPG

Post by MadByte » Sat Aug 26, 2017 1:34 pm

Good luck with your project.
I made a quick graphic illustrating how I would imagine the overworld to look like. Maybe it's a bit of an inspiration :nyu:

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Pebsie
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Re: BrawlQuest - Part brawler, part MMORPG

Post by Pebsie » Sun Aug 27, 2017 12:13 am

MadByte wrote:
Sat Aug 26, 2017 1:34 pm
Good luck with your project.
I made a quick graphic illustrating how I would imagine the overworld to look like. Maybe it's a bit of an inspiration :nyu:

- snip -
Cheers man!! The pathway thing is definitely something I need to work on.
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Sir_Silver
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Re: BrawlQuest - Part brawler, part MMORPG

Post by Sir_Silver » Sun Aug 27, 2017 2:07 am

Two servers and 10-30 logins daily doesn't quite sound like an MMORPG, as someone else around here has mentioned, the first M means massive. :P

You expect this to be playable by November 1st? Sounds awesome, is the game, as it stands right now, already networked and multiplayer-able?

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Davidobot
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Re: BrawlQuest - Part brawler, part MMORPG

Post by Davidobot » Sun Aug 27, 2017 6:13 am

Is this a μMMO I see? I just wanted to stop by and wish you the best of luck! It certainly is a daunting task, but it looks like you got your sights set straight. Keep us updated with the progress, please! :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

Pebsie
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Re: BrawlQuest - Part brawler, part MMORPG

Post by Pebsie » Mon Aug 28, 2017 10:53 am

Sir_Silver wrote:
Sun Aug 27, 2017 2:07 am
Two servers and 10-30 logins daily doesn't quite sound like an MMORPG, as someone else around here has mentioned, the first M means massive. :P
Now now, I'd say there are two ways to interpret that M! :P
For this, massively, in that the game is designed around requiring other players to complete!
Sir_Silver wrote:
Sun Aug 27, 2017 2:07 am
You expect this to be playable by November 1st? Sounds awesome, is the game, as it stands right now, already networked and multiplayer-able?
Yes and also yes! :D
The screenshot above is from a real fight test I did with a few friends (the current UI was brushed out with the new one inserted in, though!)
Davidobot wrote:
Sun Aug 27, 2017 6:13 am
Is this a μMMO I see? I just wanted to stop by and wish you the best of luck! It certainly is a daunting task, but it looks like you got your sights set straight. Keep us updated with the progress, please! :awesome:
Thanks for the support!! Designing and coding MMOs has been a passion of mine since I started game development - I've created two other games of a similar format (one in LÖVE, see my old threads) and feel very comfortable approaching this beast. I'll post progress as often as I can :)
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Pebsie
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Re: [MMORPG] BrawlQuest - Part brawler, part RPG - "When should I use [spellname]?"

Post by Pebsie » Sun Sep 03, 2017 2:10 pm

Map editor application finished, lots of work on the map and lore. It's been really tough getting the RNG encounter balance right, but I think I've hit with most tiles being around 5% and places were you'll be looking for a fight (Bandit territory etc) are around 20%. Actual enemy structures like camps are 75% to 90%.

One thing I will say is that the map is small: but then so is the scale of the game, at least at launch. This isn't something designed to have hours and hours sunk into it: it's a companion for boredom.

Screenshot added to OP.
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Pebsie
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Re: [MMORPG] BrawlQuest - Part brawler, part RPG - "When should I use [spellname]?"

Post by Pebsie » Wed Oct 11, 2017 10:44 am

I'm a little wary of double posting, but the rules state that it's okay as long as an appropriate amount of time has past. 1 double post a month is okay, right?

PROGRESS!

I've been working on sorting the overworld and have just started on the combat system. It's fully designed, just needs to be coded which always ends up being harder than first intended. As such I'm removing the 1st November release date and am instead hoping to have a combat demo ready for that date. There'll be just enough to explore the world, level, fight and buy better gear. No crafting, questing or strictly finalised raids and dungeons (but those fights will be scripted and in there). It'll last 48 hours and run every couple of weeks with some nwer features until the full game is ready. I don't want to rush this project out.

The overworld is basically done in terms of gameplay: you can move around, see other players, get into fights and join existing fights. The UI needs some work and I need to add in chat, but that's not essential for the combat demo so it'll be done after that is all ready. Essential features first.

Here's a screenshot.

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Website: http://peb.si
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Pebsie
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Re: [MMORPG] BrawlQuest - Part brawler, part RPG - "When should I use [spellname]?"

Post by Pebsie » Mon Oct 16, 2017 8:38 pm

Little gameplay video for y'all!
https://youtu.be/PqbaBzFqt7U
Last edited by Pebsie on Thu Oct 26, 2017 11:51 am, edited 1 time in total.
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Pebsie
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Re: [MMORPG] BrawlQuest - ALPHA HALLOWEEN EVENT

Post by Pebsie » Thu Oct 26, 2017 11:50 am

Announcing an alpha halloween event!
I promised a release on November 1st and I’m happy to announce the Brawl Quest Halloween Event: Realm of the Skeleton King. In this demo you’ll be able to fight against the Skeleton King’s minions through exploration of The Dark Forest. You’ll be able to create a character, earn gold, buy better gear and spells and face the Skeleton King in his castle.

This demo event will run for 72 hours only and will give you a small taster of what Brawl Quest is all about: brawling and gear progression. There’ll be 3 fights and 1 dungeon. You won’t be able to take your character through to the full game, but everyone who kills the Skeleton King will receive a Skeleton Dog buddy that won’t ever be obtainable again.

In terms of actual gameplay - provided you have 2 other people to play with - you should be able to complete all the content fairly quickly, most likely within an hour or two.
31st October to 2nd November. Sharpen your swords and get ready to fight!
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