I finished my game made with LÖVE2D, try it?

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icekiller8002
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I finished my game made with LÖVE2D, try it?

Post by icekiller8002 » Tue Apr 03, 2018 1:51 pm

About a month ago, I finished a game that was made using LÖVE2D. However, I never got around to advertising it. I would appreciate if you play it, because I would like feedback.

EDIT: Version 1.2.0 is out!

Link: https://gamejolt.com/games/ball-booster/321758
Last edited by icekiller8002 on Sat Apr 14, 2018 9:54 pm, edited 2 times in total.

Code: Select all

function love.draw()
  love.graphics.print("obey")
end

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HanaIndiana
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Re: I finished my game made with LÖVE2D, try it?

Post by HanaIndiana » Wed Apr 04, 2018 2:21 am

I like the spacebar movement, but I wasn't able to get very far. The yellow objects move really fast, and they are difficult to dodge, especially when inertia is already moving you up. It will look better with object other than shapes. How do you get coins?

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icekiller8002
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Re: I finished my game made with LÖVE2D, try it?

Post by icekiller8002 » Wed Apr 04, 2018 7:33 pm

HanaIndiana wrote:
Wed Apr 04, 2018 2:21 am
I like the spacebar movement, but I wasn't able to get very far. The yellow objects move really fast, and they are difficult to dodge, especially when inertia is already moving you up. It will look better with object other than shapes. How do you get coins?
Coins randomly spawn as you play the game. And I appreciate the feedback

Code: Select all

function love.draw()
  love.graphics.print("obey")
end

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Sir_Silver
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Re: I finished my game made with LÖVE2D, try it?

Post by Sir_Silver » Wed Apr 04, 2018 10:01 pm

Tried it out, it's pretty difficult. I actually found that the harder I tried, the more I died.

I think it would feel better if the ball didn't have so much mass because it's very hard to dodge the bullets at the moment.

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