EXO_encounter 667

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
Posts: 44
Joined: Thu Oct 29, 2015 8:25 am
Location: Thailand

EXO_encounter 667

Post by technomancy » Sun May 06, 2018 1:56 am

Hey folks!

My game EXO_encounter 667 is written in LÖVE with the Fennel programming language (https://fennel-lang.org). It won first place at the Lisp game jam. It is a very short top-down puzzle game involving robots and lasers, so check it out! https://technomancy.itch.io/exo-encounter-667


I wrote up a couple blog posts about how the development of the game went: https://technomancy.us/187 | https://technomancy.us/188

The game is open source and hosted on GitLab if you want to take a look at how it is implemented: https://gitlab.com/technomancy/exo-encounter-667

Happy to answer any questions here too.

User avatar
Posts: 16
Joined: Sat Aug 04, 2012 8:40 am

Re: EXO_encounter 667

Post by tjohnman » Mon Dec 31, 2018 12:34 pm

A very interesting mechanic. I think that with some more polish (especially in the controls department; they get a bit tiresome) this could get really good. I love puzzle + story games.

By the way, before I even read your blog posts, ten seconds into the game's intro I thought "damn, this has a very cool Marathon vibe" :ultraglee: I'm going to check out The Three-Body Problem, which I didn't know.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests