Quinoa Vato: Test Phase

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milon
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Re: Quinoa Vato: Test Phase

Post by milon »

I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
mlashe
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Re: Quinoa Vato: Test Phase

Post by mlashe »

nebio wrote: Wed Aug 15, 2018 11:24 am I enjoyed playing it :) scored 28 !
Well done! Thank you for playing :3
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Re: Quinoa Vato: Test Phase

Post by mlashe »

Darlex wrote: Wed Aug 15, 2018 11:13 pm "THE HEALTIEST GAME EVER ON LIFE" -IGN
Played the next version yet? :megagrin:
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Re: Quinoa Vato: Test Phase

Post by mlashe »

milon wrote: Thu Aug 16, 2018 5:38 pm I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Thank you zo much for the feedback! Anything you wiuld make different?
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MadByte
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Re: Quinoa Vato: Test Phase

Post by MadByte »

Please don't double/triple post. You can answer everyone in a single post.
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HanaIndiana
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Re: Quinoa Vato: Test Phase

Post by HanaIndiana »

15 points on first try. Took me awhile to figure out lol
Darlex
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Re: Quinoa Vato: Test Phase

Post by Darlex »

mlashe wrote: Sun Aug 19, 2018 3:34 pm
Darlex wrote: Wed Aug 15, 2018 11:13 pm "THE HEALTIEST GAME EVER ON LIFE" -IGN
Played the next version yet? :megagrin:
Yup, so healty
Hi! I wish you have an amazing day!
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milon
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Re: Quinoa Vato: Test Phase

Post by milon »

mlashe wrote: Sun Aug 19, 2018 3:39 pm
milon wrote: Thu Aug 16, 2018 5:38 pm I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Thank you zo much for the feedback! Anything you wiuld make different?
Not necessarily. I'm not an expert on stroke recovery, so all I can say is maybe add more food variety - but I assume that's your plan anyway. But don't go crazy with it. There's a point where it stops being rehab and is just a major frustration to the player. (Or else, make difficulty levels, with more foods available at the harder levels.)
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
Withered-Flame
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Re: Quinoa Vato: Test Phase

Post by Withered-Flame »

You can get negative score. Bug or feature?
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Re: Quinoa Vato: Test Phase

Post by mlashe »

Withered-Flame wrote: Thu Aug 23, 2018 12:54 am You can get negative score. Bug or feature?
Feature. The purpose of this feature is to assist with improving memory and decision making skills as the player will have to recall which food items attract points and which subtract.
milon wrote: Wed Aug 22, 2018 6:54 pm
mlashe wrote: Sun Aug 19, 2018 3:39 pm
milon wrote: Thu Aug 16, 2018 5:38 pm I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Thank you zo much for the feedback! Anything you wiuld make different?
Not necessarily. I'm not an expert on stroke recovery, so all I can say is maybe add more food variety - but I assume that's your plan anyway. But don't go crazy with it. There's a point where it stops being rehab and is just a major frustration to the player. (Or else, make difficulty levels, with more foods available at the harder levels.)
Thank you for your feedback again! As planned, higher levels will introduce a third and fourth food item, but this needs time. I may only introduce these in a "boss-level" or in a level once the player reaches a certain score- still need a bit of testing before it's in stone.
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