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Lucky Number 13

Posted: Wed Dec 05, 2018 3:22 pm
by Jeeper
[Introduction]
In a laboratory of dark science, beneath the ground floor of a remote structure, a failed experiment known only as “number 13” broke its shackles and set out for revenge.
Image

[Download the game]

[What is “Lucky Number 13”?]
A top down action/puzzle shooter made for Ludum Dare 43 in 72 hours. (Link to LD page)

[Theme]
One of the main mechanics that the game revolves around is the 3 elemental abilities that the player can acquire. These are used to defeat enemies and solve puzzles. The only way to obtain the [Ice], [Fire] and [Electricity] attacks is by hurting your character. For an example you need to stick your fingers into a power outlet (do not try at home) to get / recharge your electricity attack, but causes you to lose health. The second way we linked the game to the theme is through the story, but that we wont spoil here!

[Controls]
[Arrow keys / [W] [A] [S] [D] - Move character
[Left Click] - Shoot / examine / trigger
[Escape] - Pause Menu


[Credits]
Belle Rahnasto - (Art) - @WindmillGames
Simon Rahnasto - (Code) - @WindmillGames
Eric Bernard - (Code) - @ebernerd
Daniel Docherty - (Music) - https://www.danieldocherty.net
Ben French - (Sound)
Ashley Dove - (Voice)
Dianna Conley - (Voice)
Franki Garpeman - (Voice)
Lilly Schendel - (Voice)
Aiko Amami - (Voice)

Re: Lucky Number 13

Posted: Wed Dec 05, 2018 7:20 pm
by randomnovice
This is SUPERB :)
Loved playing through it.

Re: Lucky Number 13

Posted: Mon Dec 17, 2018 2:52 pm
by Jeeper
randomnovice wrote: Wed Dec 05, 2018 7:20 pm This is SUPERB :)
Loved playing through it.
Thank you, always awesome to hear that people have played a game that you worked on :D

We are going to be releasing a post Jam update in the coming days (Visual improvements, bug fixes and a few additional features/content).

Re: Lucky Number 13

Posted: Sat Jan 05, 2019 1:50 pm
by karolek
Wow, that was great! I love those funny sounds, "swooshes" and "puffs" of the weapons :) Whole voice acting was hilarious as the story went absurd.
And nice work with those little details: chair spinning when hit with the pistol or plants sliding on the floor.
Gameplay-wise I didn't notice that those power sources take your health until I read about it in the description, also player damage could be expressed more visibly. And lightning pattern was a little hard to predict. Great job overall ;)