Tower Climb

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Con_Quister
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Joined: Fri Jun 02, 2017 1:12 am

Re: Tower Climb

Post by Con_Quister » Thu Feb 14, 2019 7:16 pm

I think its a pretty solid platformer. The physics are frustrating but feels fair when paired with the level design and overall challenge. kind of like how an old nes game would feel like. I like the music it definitely evokes an nes feel too.
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milkbomb11
Prole
Posts: 21
Joined: Mon Jan 07, 2019 12:38 pm

Re: Tower Climb

Post by milkbomb11 » Fri Feb 15, 2019 12:41 am

Con_Quister wrote:
Thu Feb 14, 2019 7:16 pm
I think its a pretty solid platformer. The physics are frustrating but feels fair when paired with the level design and overall challenge. kind of like how an old nes game would feel like. I like the music it definitely evokes an nes feel too.
Thanks! :D

milon
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Joined: Thu Jan 18, 2018 9:14 pm

Re: Tower Climb

Post by milon » Wed Feb 20, 2019 9:51 pm

Fun game. :)

I'd appreciate a Pause button (space bar?) since it tracks time. I tried hitting ESC during gameplay to pause the game, and found myself back at the main menu. Is that intentional?

A height counter of some kind would be nice to track player progress. Are all towers the same height?

I didn't peek into the code, but I assume you're using predefined "chunks" of tower that get randomly stitched together, yes? It certainly seemed that way to me, and I only played it for maybe 5 minutes. (Got my first win in 90 seconds, then came here to post.)

milkbomb11
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Re: Tower Climb

Post by milkbomb11 » Thu Feb 21, 2019 11:13 am

milon wrote:
Wed Feb 20, 2019 9:51 pm
Fun game. :)

I'd appreciate a Pause button (space bar?) since it tracks time. I tried hitting ESC during gameplay to pause the game, and found myself back at the main menu. Is that intentional?

A height counter of some kind would be nice to track player progress. Are all towers the same height?

I didn't peek into the code, but I assume you're using predefined "chunks" of tower that get randomly stitched together, yes? It certainly seemed that way to me, and I only played it for maybe 5 minutes. (Got my first win in 90 seconds, then came here to post.)
The ESC button was intentional(Just wanted a way for the player to stop playing the game)
And yes the tower is generated by stacking fifteen chunks together which are each selected randomly from a table containing 10 predefined chunks

P.S: 90 seconds is really fast considering that's your first win.. congratulation!

milon
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Joined: Thu Jan 18, 2018 9:14 pm

Re: Tower Climb

Post by milon » Mon Mar 04, 2019 11:06 pm

Thanks! :)

If you can, I suggest creating more random components to build the tower from. It started to feel a bit "canned" after a few minutes - although that might just be me since I'm really interested in procedural generation and I'm getting good at spotting it. ;)

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ingsoc451
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Location: Oceania

Re: Tower Climb

Post by ingsoc451 » Tue Mar 05, 2019 7:54 am

you can also add zones with different gravity/friction
eom

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