Show off your games, demos and other (playable) creations.
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
I was able to play single player that time, very nice job.
A few notes:
- I was able to walk off the map when moving upwards. Might be good to add some kind of bounding box.
- The zombies seem to only move directly at me. The best thing you could do is implement some sort of a* algorithm, but what I've noticed is a quick and dirty method is to say this: If there is a collision between the enemy and the user, check the path along the x and y axis, and then the y and x axis respectively, If the first fails, send them along one of the alternative paths.
Missing Sentinel Software
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
- Posts: 28
- Joined: Tue Mar 20, 2012 10:39 am
I haven't added a bounding box yet, it's not my top priority, I've been thinking about a pathfinding solution for zombies, but I don't know where to start
Users browsing this forum: No registered users and 6 guests