Zombehs ~The Rise~ - The Zombie Shooting RPG.

Show off your games, demos and other (playable) creations.
User avatar
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement

Re: Zombehs ~The Rise~ - The Zombie Shooting RPG.

Post by josefnpat » Mon Apr 09, 2012 4:38 am

I was able to play single player that time, very nice job.

A few notes:
  • I was able to walk off the map when moving upwards. Might be good to add some kind of bounding box.
  • The zombies seem to only move directly at me. The best thing you could do is implement some sort of a* algorithm, but what I've noticed is a quick and dirty method is to say this: If there is a collision between the enemy and the user, check the path along the x and y axis, and then the y and x axis respectively, If the first fails, send them along one of the alternative paths.
Missing Sentinel Software | Twitter

<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

Posts: 28
Joined: Tue Mar 20, 2012 10:39 am

Re: Zombehs ~The Rise~ - The Zombie Shooting RPG.

Post by MiniDemonic » Mon Apr 09, 2012 2:34 pm

I haven't added a bounding box yet, it's not my top priority, I've been thinking about a pathfinding solution for zombies, but I don't know where to start :)

Post Reply

Who is online

Users browsing this forum: Nelvin and 37 guests