The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Show off your games, demos and other (playable) creations.
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Davidobot
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Re: Dungeon Crawler [SAVING DONE]

Post by Davidobot » Thu Apr 19, 2012 1:40 pm

Banoticus, I am wandering, when do you manage to post replies, I though you where ment to be at work? ;)
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Banoticus
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Location: London

Re: Dungeon Crawler [SAVING DONE]

Post by Banoticus » Thu Apr 19, 2012 4:54 pm

Davidobot wrote:Banoticus, I am wandering, when do you manage to post replies, I though you where ment to be at work? ;)
What do you mean at work I am on an iPad.
I will soon get back o work don't worry cos I get wifi this weekend. :D

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Banoticus
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Re: Dungeon Crawler v. 0.0009

Post by Banoticus » Sat Apr 21, 2012 8:10 am

How would I create a level system.
Could I add a gamestate variable and

Code: Select all

gamestate=menu
If gamestate=level then
Level_load()
End

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Roland_Yonaba
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Re: Dungeon Crawler v. 0.0009

Post by Roland_Yonaba » Sat Apr 21, 2012 9:03 am

Banoticus wrote:How would I create a level system.
Could I add a gamestate variable and

Code: Select all

gamestate=menu
If gamestate=level then
Level_load()
End
Basically it ill work, but it 'll result in mess well then number of levels will grow...
Have a look at gamestate(by vrld)...

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Banoticus
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Location: London

Re: Dungeon Crawler v. 0.0009

Post by Banoticus » Sat Apr 21, 2012 4:01 pm

I am using love v. 0.8.0
and there is a huge problem.

Code: Select all

player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false
        grid_x = 256,
        grid_y = 256,
        act_x = 200,
        act_y = 200,
        speed = 10,
	direction = 1,
	health = 100,
	sword = 1,
	shield = 0,
	level=1,
	xp = 0,
	death = false,
	rank = 0
}
later o in the code...

Code: Select all

	if player.health==0 then
		player.death = true
	end
when i run the game in love 0.8.0 it tells me player is a nil value
Once I've solved this problem i can finish v.0.0009
HELP :vamp:

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Davidobot
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Re: Dungeon Crawler v. 0.0009

Post by Davidobot » Tue Apr 24, 2012 3:39 pm

Banoticus wrote:I am using love v. 0.8.0
and there is a huge problem.

Code: Select all

player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false
        grid_x = 256,
        grid_y = 256,
        act_x = 200,
        act_y = 200,
        speed = 10,
	direction = 1,
	health = 100,
	sword = 1,
	shield = 0,
	level=1,
	xp = 0,
	death = false,
	rank = 0
}
later o in the code...

Code: Select all

	if player.health==0 then
		player.death = true
	end
when i run the game in love 0.8.0 it tells me player is a nil value
Once I've solved this problem i can finish v.0.0009
HELP :vamp:
One idea, remove dying for now! :megagrin:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Davidobot
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Location: Game-Dev. Land
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Re: Dungeon Crawler

Post by Davidobot » Thu May 10, 2012 3:42 pm

MiniDemonic wrote:So far so good, waiting for the battle system :P
It is finally released with it after a month and six days!!!! :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Ellohir
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Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Post by Ellohir » Thu May 10, 2012 6:52 pm

Looks solid, congratulations :awesome:

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Davidobot
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Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Post by Davidobot » Tue May 15, 2012 5:19 am

Ellohir wrote:Looks solid, congratulations :awesome:
Thank you. I need feedback about the battle system: bugs, comments.
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

User avatar
Davidobot
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Posts: 1143
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
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Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Post by Davidobot » Sat Jul 14, 2012 4:18 pm

The intro works now! :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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