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Re: Dungeon Crawler [SAVING DONE]

Posted: Thu Apr 19, 2012 1:40 pm
by Davidobot
Banoticus, I am wandering, when do you manage to post replies, I though you where ment to be at work? ;)

Re: Dungeon Crawler [SAVING DONE]

Posted: Thu Apr 19, 2012 4:54 pm
by Banoticus
Davidobot wrote:Banoticus, I am wandering, when do you manage to post replies, I though you where ment to be at work? ;)
What do you mean at work I am on an iPad.
I will soon get back o work don't worry cos I get wifi this weekend. :D

Re: Dungeon Crawler v. 0.0009

Posted: Sat Apr 21, 2012 8:10 am
by Banoticus
How would I create a level system.
Could I add a gamestate variable and

Code: Select all

gamestate=menu
If gamestate=level then
Level_load()
End

Re: Dungeon Crawler v. 0.0009

Posted: Sat Apr 21, 2012 9:03 am
by Roland_Yonaba
Banoticus wrote:How would I create a level system.
Could I add a gamestate variable and

Code: Select all

gamestate=menu
If gamestate=level then
Level_load()
End
Basically it ill work, but it 'll result in mess well then number of levels will grow...
Have a look at gamestate(by vrld)...

Re: Dungeon Crawler v. 0.0009

Posted: Sat Apr 21, 2012 4:01 pm
by Banoticus
I am using love v. 0.8.0
and there is a huge problem.

Code: Select all

player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false
        grid_x = 256,
        grid_y = 256,
        act_x = 200,
        act_y = 200,
        speed = 10,
	direction = 1,
	health = 100,
	sword = 1,
	shield = 0,
	level=1,
	xp = 0,
	death = false,
	rank = 0
}
later o in the code...

Code: Select all

	if player.health==0 then
		player.death = true
	end
when i run the game in love 0.8.0 it tells me player is a nil value
Once I've solved this problem i can finish v.0.0009
HELP :vamp:

Re: Dungeon Crawler v. 0.0009

Posted: Tue Apr 24, 2012 3:39 pm
by Davidobot
Banoticus wrote:I am using love v. 0.8.0
and there is a huge problem.

Code: Select all

player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false
        grid_x = 256,
        grid_y = 256,
        act_x = 200,
        act_y = 200,
        speed = 10,
	direction = 1,
	health = 100,
	sword = 1,
	shield = 0,
	level=1,
	xp = 0,
	death = false,
	rank = 0
}
later o in the code...

Code: Select all

	if player.health==0 then
		player.death = true
	end
when i run the game in love 0.8.0 it tells me player is a nil value
Once I've solved this problem i can finish v.0.0009
HELP :vamp:
One idea, remove dying for now! :megagrin:

Re: Dungeon Crawler

Posted: Thu May 10, 2012 3:42 pm
by Davidobot
MiniDemonic wrote:So far so good, waiting for the battle system :P
It is finally released with it after a month and six days!!!! :awesome:

Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Posted: Thu May 10, 2012 6:52 pm
by Ellohir
Looks solid, congratulations :awesome:

Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Posted: Tue May 15, 2012 5:19 am
by Davidobot
Ellohir wrote:Looks solid, congratulations :awesome:
Thank you. I need feedback about the battle system: bugs, comments.

Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Posted: Sat Jul 14, 2012 4:18 pm
by Davidobot
The intro works now! :awesome: