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Fakeman, a ghetto pacman clone

Posted: Tue Jan 14, 2020 2:08 am
by jordan4ibanez
Here is Fakeman, a weird ghetto pacman clone.
You run around a random level, eat all the pellets to move to the next level, and pickup powerups to eat ghosts. Don't run out of lives or you DIE! Infinite also!
fakeman.png
fakeman.png (182.3 KiB) Viewed 12000 times
control: arrow keys, f5 to generate a new map

Download the source code here! https://github.com/jordan4ibanez/Fake-Man

Or just download it here
FAKEMAN.love
(308.49 KiB) Downloaded 368 times
Here's a video
[youtube]https://youtu.be/qxuz4Dc2kNU[/youtube]

Re: Fakeman, a ghetto pacman clone

Posted: Tue Jan 14, 2020 9:21 pm
by raidho36
You'll have to edit your post because it got messed up, most notably there's no download link.

Re: Fakeman, a ghetto pacman clone

Posted: Thu Jan 16, 2020 2:14 am
by jordan4ibanez
raidho36 wrote: Tue Jan 14, 2020 9:21 pm You'll have to edit your post because it got messed up, most notably there's no download link.
Thanks! Fixed

Re: Fakeman, a ghetto pacman clone

Posted: Wed Jan 22, 2020 5:30 am
by jordan4ibanez
raidho36 wrote: Tue Jan 14, 2020 9:21 pm You'll have to edit your post because it got messed up, most notably there's no download link.
I uploaded a new version that properly scales to the screen size, also there is now pathfinding, but "demons" seem to want to stack on top of each other

Re: Fakeman, a ghetto pacman clone

Posted: Wed Jan 22, 2020 5:44 pm
by raidho36
It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made, that would be interesting.

Re: Fakeman, a ghetto pacman clone

Posted: Sat Jan 25, 2020 12:56 am
by jordan4ibanez
raidho36 wrote: Wed Jan 22, 2020 5:44 pm It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made, that would be interesting.
Well I'm glad you said that, because that's what I turned it into!
[youtube]https://youtu.be/qxuz4Dc2kNU[/youtube]

You can download it here, I'll update the forum post

https://github.com/jordan4ibanez/Fake-Man

-f5 generate new map if stuck
-space pauses the game
-arrow keys to move
-you have to eat half the pellets on the map to move on to the next level

still a few bugs here and there, but I like this alpha version. I'll work on respawning the ghosts tomorrow

Also, I have to think about creating a pacman maze style generator, it's extremely complex so it's gonna take a while

Re: Fakeman, a ghetto pacman clone

Posted: Sat Jan 25, 2020 4:28 pm
by raidho36
Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands.

Re: Fakeman, a ghetto pacman clone

Posted: Thu Jan 30, 2020 6:48 pm
by jordan4ibanez
raidho36 wrote: Sat Jan 25, 2020 4:28 pm Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands.
I fixed that for now, created a stock map temporarily. Also, shaders are moving along. (A glitch from earlier)
Untitled.png
Untitled.png (1.27 MiB) Viewed 11689 times

Re: Fakeman, a ghetto pacman clone

Posted: Fri Jan 31, 2020 2:56 am
by jordan4ibanez
So I got the shaders right, but it slowed the game down, but this is what it looks like for now, with shaders disabled
https://youtu.be/SWI9TNtLRBc

Re: Fakeman, a ghetto pacman clone

Posted: Thu Feb 06, 2020 2:00 am
by claysmith
might want to limit FPS, i'm getting 450 fps and things are going way to fast. otherwise, good job!