Tiny Places

Show off your games, demos and other (playable) creations.
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Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Fri May 01, 2020 8:02 pm

I feel uncertain what to write today ... I sure would like to write about big plans and a glorious future for the project. But it becomes harder and harder to motivate myself to work more on it. Sure there are some things which are missing, but on the other hand I feel kinda satisfied with what is there. Particularly in the graphics and sound department this surely is my best RPG attempt yet and besides the two public domain patterns that I used for the inventory view, all assets were made by myself, which kinda feels good.

So here is a video that shows everything that is in the game right now (except the map editor, which only is shown at the beginning but not demonstrated):

Even that is is designed to be multi player and everything is made this way, there is no way to log in to another server than "localhost" and with a default account. So that is just for me to feel satisfied with, but doesn't make any difference to a single player game.

But I want to say, Löve2d made coding the client quite a bit easier than what I had been used to (Java/LWJGL).
In soviet russia, code debugs you.

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Joined: Sat May 16, 2020 12:22 am

Re: Tiny Places

Post by sofiaprimera124 » Sat May 16, 2020 12:34 am

hey brother, you're getting something great, I really don't know much about programming (and I only came to this forum to learn how to use love, so little by little I'm learning xd)

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