Another Kind of World (Version 1.3)

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dandruff
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Re: Another Kind of World (LD48)

Post by dandruff »

Thanks for the kind words. All the code (including the physics) is written in the 48 hours and no prewritten libs were used. I'll se what I can do about the object-fall-through bug, I didn't think anyone would notice! ;) You can find the Ludum Dare page HERE. I'll see if I can write a simple document on how to edit levels later. Now... updates in version 1.1

Another Kind of World 1.1

>> New Menu
>> Removed character-control in menu
>> Animated grass
>> When pressing escape, you are able to get back to the latest played level by pressing "Continue Game"
>> New mouse-cursor
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vrld
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Re: Another Kind of World (LD48)

Post by vrld »

Very well made. Though I feel sorry for the little critters ;)
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

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dandruff
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Re: Another Kind of World (LD48)

Post by dandruff »

I have done some updates to the game again. I'm planning to keep updating the game until I feel it's a finished product. The level-editing guide will have to wait for a while since the world-loader still changes between updates. But here's the update:

Another Kind of World 1.2

>> Small cursor bug-fix
>> Some levels revisited
>> Level 8 is new (and the others pushed forward)
>> Bombs now kill you if you stand to close
>> Waterfalls!!!
kesac
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Re: Another Kind of World (Version 1.2)

Post by kesac »

Really well done! Loving the simple art direction. It would be cool if there was some incentive to complete a level with as few moves as possible. Right now I can just spam to win.
Have you met the Child of Winter?
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Larsii30
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Re: Another Kind of World (Version 1.2)

Post by Larsii30 »

Wow. Looks really nice. :) The waterfalls are cool too.
Well done. !
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dandruff
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Re: Another Kind of World (Version 1.2)

Post by dandruff »

Just a small update with some bugfixes that I ran into:

Another Kind of World 1.2b

>> Added fullscreen-support (sortof), toggle with "F"
>> Framerates lower than 15 caused clipping - FIXED
>> Camera shake could crash the game while on lower framerates - FIXED
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Nixola
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Re: Another Kind of World (Version 1.2)

Post by Nixola »

Ok, now I can play without cheating :3
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Wrinkliez
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Re: Another Kind of World (Version 1.2)

Post by Wrinkliez »

it's a great game. Good work man :)
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Ellohir
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Re: Another Kind of World (Version 1.2b)

Post by Ellohir »

Could you make that "W" jumps? I'm not used to the space bar and using arrows and mouse is a bit tricky (my desk is small xD).

Anyway, great job, the aesthetic is really cool and the gameplay is really smooth :awesome:
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dandruff
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Re: Another Kind of World (Version 1.3)

Post by dandruff »

Ask and you shall recive! Jumping with "W" is now supported! Well, just another update. The changelog will keep you updated :) I have a small problem with the fullscreen though. It always position itself rather strangely because of the wierd screen resolution (bottom-left). Is there a quick-fix or do I have to compensate for that in the love-mode settings?

Another Kind of World 1.3

>> Jumping with "W" now added
>> Bombtimer down to 2-sec instead of 3-sec
>> Bombs detonation-time /2 instead of fixed to .5 when detonated by other bomb.
>> AI tried to walk while in air - FIXED
>> Edited water-tiles
>> Levels no longer need an overlay-file to work
>> Added support for level-themes
>> Added steam-punk theme (Hinted in end-level)
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