My LD - 15 entry

Show off your games, demos and other (playable) creations.
User avatar
Almost
Prole
Posts: 42
Joined: Fri Aug 21, 2009 8:04 pm
Location: Canada
Contact:

My LD - 15 entry

Post by Almost » Mon Aug 31, 2009 4:58 am

Yeah, osgeld just posted his.. but mine is a totally different game so i figure it deserves it's own thread.

Image
Attachments
CaveBounce.love
(41.37 KiB) Downloaded 215 times

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: My LD - 15 entry

Post by bartbes » Mon Aug 31, 2009 7:16 am

Nice game! I played it for a while, and then those rockets became really, really, really annoying. But it was fun!

User avatar
napco
Party member
Posts: 129
Joined: Fri Jun 12, 2009 9:28 pm
Location: Ital... ehm...

Re: My LD - 15 entry

Post by napco » Mon Aug 31, 2009 10:44 am

Are you the author of "Data Ball" for RPGMaker2000?

User avatar
Sslaxx
Citizen
Posts: 57
Joined: Sat Feb 14, 2009 8:54 pm
Location: Malvern, Worcs, UK
Contact:

Re: My LD - 15 entry

Post by Sslaxx » Mon Aug 31, 2009 11:57 am

Oh, that is a nice little game. I do like the depth feature too, really nicely done! Simple, but effective.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: My LD - 15 entry

Post by Robin » Mon Aug 31, 2009 2:53 pm

Very fun to play -- easy to get through, but not easy to get all the... coins? Or what are they?
Help us help you: attach a .love.

User avatar
Almost
Prole
Posts: 42
Joined: Fri Aug 21, 2009 8:04 pm
Location: Canada
Contact:

Re: My LD - 15 entry

Post by Almost » Mon Aug 31, 2009 3:24 pm

napco wrote:Are you the author of "Data Ball" for RPGMaker2000?
Nope, never heard of it.

Thanks everyone :)

RE Robin:
Yes, they are coins.

User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: My LD - 15 entry

Post by qubodup » Mon Aug 31, 2009 9:48 pm

Great game! :)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

User avatar
Person
Prole
Posts: 39
Joined: Thu Jun 18, 2009 2:35 am

Re: My LD - 15 entry

Post by Person » Tue Sep 01, 2009 12:03 am

Very cool! The thing is that when I start If I immediately jump to the very left wall and hop around then I get to the "you win!!" screen. I assume this is undesirable behavior? And again, good game!
"Here's another curse for you, may all your bacon burn."

User avatar
Evil Telephone
Prole
Posts: 36
Joined: Fri Jan 30, 2009 9:31 pm

Re: My LD - 15 entry

Post by Evil Telephone » Tue Sep 01, 2009 1:38 pm

Awesome idea for a game. Very original. I love it.

I think the player should be required to get all the yellow things in order to move to the next area.

User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: My LD - 15 entry

Post by qubodup » Tue Sep 01, 2009 5:08 pm

Evil Telephone wrote:I think the player should be required to get all the yellow things in order to move to the next area.
Thanks for reminding me: I forgot to say that I love how the game doesn't punish you more for death than sending you back to the screen start and how it allows me to skip the harder levels (if I can :) )
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

Post Reply

Who is online

Users browsing this forum: No registered users and 23 guests