AppleWars (Demo)

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AppleWars (Demo)

Post by Luiji » Wed May 23, 2012 11:58 pm

I meant to tell you guys about this a long time ago, but I forgot.

I taught a class recently on programming 2-D platform video games. In that class, I used a demo game I wrote called "AppleWars". It is a terrible game, but demos tiling, sprites, bounding-box collision detection and camera management, so it might be a good learning source for people new to LÖVE, too.

It's available at GitHub:

Here's a screenshot:
applewars.jpg (40.59 KiB) Viewed 928 times
There's also three pages of notes in the repository in notes.txt, which may also be helpful.

Good bye.

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