(another) Pokemon Game

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Nixola
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Re: (another) Pokemon Game

Post by Nixola » Mon May 28, 2012 6:14 pm

The graphics seem ripped from the actual Pokemon game, is that Ruby/Emerald/Sapphire?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

coffee
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Re: (another) Pokemon Game

Post by coffee » Mon May 28, 2012 7:13 pm

Ah, thank you both for clear my doubts on this matter since I didn't found that thread. I had almost certain that you wouldn't resist to correct and enlighten me if something was wrong. :)
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Your face in that moment. Priceless.

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jradich
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Re: (another) Pokemon Game

Post by jradich » Tue May 29, 2012 1:21 am

EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!

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KingRecycle
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Re: (another) Pokemon Game

Post by KingRecycle » Tue May 29, 2012 1:50 am

Wish I could figure out smooth movement like that for ATL, lol.

Looks good though. I'll keep an eye on this project.

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schme16
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Re: (another) Pokemon Game

Post by schme16 » Tue May 29, 2012 8:10 am

Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
My Development Diary - http://shanegadsby.info

coffee
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Re: (another) Pokemon Game

Post by coffee » Tue May 29, 2012 8:55 am

schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.

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jradich
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Re: (another) Pokemon Game

Post by jradich » Tue May 29, 2012 10:19 am

schme16 wrote:
Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
Not at the moment, but I'll set one up. For now, you can see this.
Attachments
pokemon.zip
(430.62 KiB) Downloaded 109 times
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!

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Roland_Yonaba
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Re: (another) Pokemon Game

Post by Roland_Yonaba » Tue May 29, 2012 11:05 am

That's so nice. Hope this will get bigger and bigger!
Please, consider increasing the speed of the player...

I may one day start something similar... :nyu:
Anyway, keep up, I'm keeping an eye on this!



@Jdradich : I might have some comments about your code, but since this is not your thread, i'll be posting them right here...

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schme16
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Re: (another) Pokemon Game

Post by schme16 » Tue May 29, 2012 1:26 pm

coffee wrote:
schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
That does seem to cover it pretty nicely, not that I saw that tut. when I was pulling my hair out ( :crazy: )
My Development Diary - http://shanegadsby.info

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Nixola
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Re: (another) Pokemon Game

Post by Nixola » Tue May 29, 2012 1:41 pm

Similar project, similar avatar... Are you two different persons?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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