(another) Pokemon Game

Show off your games, demos and other (playable) creations.
User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: (another) Pokemon Game

Post by schme16 » Tue May 29, 2012 2:10 pm

Nixola wrote:Similar project, similar avatar... Are you two different persons?
Image
My Development Diary - http://shanegadsby.info

coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: (another) Pokemon Game

Post by coffee » Tue May 29, 2012 3:54 pm

schme16 wrote:
Nixola wrote:Similar project, similar avatar... Are you two different persons?
Image
Oh wait... wait! I can explain that! You are twins separated at birth!

User avatar
KingRecycle
Prole
Posts: 44
Joined: Thu May 24, 2012 1:01 am

Re: (another) Pokemon Game

Post by KingRecycle » Tue May 29, 2012 4:21 pm

coffee wrote:
schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
But you can't hold down the key to move then. Could I stick isDown function in love.keypressed() ?


Oh...I just noticed there is a setKeyRepeat function. Sweet.

User avatar
jradich
Party member
Posts: 100
Joined: Mon Dec 12, 2011 8:44 pm

Re: (another) Pokemon Game

Post by jradich » Tue May 29, 2012 9:10 pm

Ponies FTW.
Oh and schme, can you write something that detects whether the player is in the tall grass or not?
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!

Hampton Bay
Prole
Posts: 5
Joined: Mon Jun 04, 2012 10:10 am

Re: (another) Pokemon Game

Post by Hampton Bay » Mon Jun 04, 2012 10:27 am

so was a template from the original used? or is this all scratch

looks good though!
Why http://www.hamptonbay-lighting.net?
...How many auto mechanics does it take to change a Light bulb?
Two, one to screw in all the bulbs he has until he finds one that fits, and the other to tell you he thinks he'll have to replace the whole system

User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: (another) Pokemon Game

Post by schme16 » Mon Jun 04, 2012 3:28 pm

Hampton Bay wrote:so was a template from the original used? or is this all scratch
looks good though!
My version's all from scratch; many features are still to come of course (see first post, as I just updated it to have a more optimized version with a bunch more features)
Last edited by schme16 on Sun Jun 10, 2012 2:03 pm, edited 1 time in total.
My Development Diary - http://shanegadsby.info

User avatar
Roland_Yonaba
Inner party member
Posts: 1562
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: (another) Pokemon Game

Post by Roland_Yonaba » Mon Jun 04, 2012 5:48 pm

Heya,
Just saw your Github. But what is online doesn't work..
I get maps *.pkm files plus other stuff are missing. Or maybe you did it on purpose...
Anyway, keep on! That's a lot of work :ehem:

EDIT :

And, I'll quote myself:
Roland_Yonaba wrote:Please, consider increasing the moving speed of the player...

User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: (another) Pokemon Game

Post by schme16 » Tue Jun 05, 2012 3:08 am

I upped the speed substantially in this release,but I'll up it again next release, just for you ;).

Yeah, the last git push had a broken map loader in it. It'll be fixed when I get home from work tonight
My Development Diary - http://shanegadsby.info

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests