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Re: (another) Pokemon Game

Posted: Mon May 28, 2012 6:14 pm
by Nixola
The graphics seem ripped from the actual Pokemon game, is that Ruby/Emerald/Sapphire?

Re: (another) Pokemon Game

Posted: Mon May 28, 2012 7:13 pm
by coffee
Ah, thank you both for clear my doubts on this matter since I didn't found that thread. I had almost certain that you wouldn't resist to correct and enlighten me if something was wrong. :)
bartbes wrote:Sigh, ninja'd by robin.
Your face in that moment. Priceless.

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 1:21 am
by jradich
EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 1:50 am
by KingRecycle
Wish I could figure out smooth movement like that for ATL, lol.

Looks good though. I'll keep an eye on this project.

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 8:10 am
by schme16
Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 8:55 am
by coffee
schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 10:19 am
by jradich
schme16 wrote:
Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
Not at the moment, but I'll set one up. For now, you can see this.

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 11:05 am
by Roland_Yonaba
That's so nice. Hope this will get bigger and bigger!
Please, consider increasing the speed of the player...

I may one day start something similar... :nyu:
Anyway, keep up, I'm keeping an eye on this!



@Jdradich : I might have some comments about your code, but since this is not your thread, i'll be posting them right here...

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 1:26 pm
by schme16
coffee wrote:
schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
That does seem to cover it pretty nicely, not that I saw that tut. when I was pulling my hair out ( :crazy: )

Re: (another) Pokemon Game

Posted: Tue May 29, 2012 1:41 pm
by Nixola
Similar project, similar avatar... Are you two different persons?