Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Show off your games, demos and other (playable) creations.
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dark_on_5
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Re: T.A.O.T.R.T.W.G.E.

Post by dark_on_5 » Thu Oct 18, 2012 6:13 pm

Wow it's nice! :D

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Davidobot
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Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot » Thu Oct 18, 2012 6:18 pm

dark_on_5 wrote:Wow it's nice! :D
Thx! :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Banoticus
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Re: T.A.O.T.R.T.W.G.E.

Post by Banoticus » Fri Oct 19, 2012 2:37 pm

On the current game, you start on the actual game, whereas on the game now, you start from the intro. I will not release it now but in version 0.5 with other bug fixes and new features. I will also release a trailer.

Keep the thread living by posting bugs and more please.

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qaisjp
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Re: T.A.O.T.R.T.W.G.E.

Post by qaisjp » Fri Oct 19, 2012 4:32 pm

Good work overall.
I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things.
Lua is not an acronym.

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Banoticus
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Re: T.A.O.T.R.T.W.G.E.

Post by Banoticus » Fri Oct 19, 2012 5:42 pm

qaisjp wrote:Good work overall.
I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things.
Yes, that's true. We are probably going to use the collision system we use for the actual player ( because it worked quite well ) and release it in v.0.5. I like your idea though. I don't know how to do it but i will try.

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Davidobot
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Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot » Tue Oct 23, 2012 4:25 pm

Stay tuned for v0.4.6 everybody, it will contain improved AI and gravity for the NPCs.
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Banoticus
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Re: T.A.O.T.R.T.W.G.E.

Post by Banoticus » Tue Oct 23, 2012 5:35 pm

The collisions are now ready. The code is still not absolutely perfect but the NCPs have physics.

Keep reading and posting on this thread.

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Davidobot
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Davidobot » Fri Jul 19, 2013 8:58 am

Released a new update! :crazy: :huh:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Murii
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Murii » Fri Jul 19, 2013 9:25 am

Awesome!This is exactly what i was looking for!

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Davidobot
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Davidobot » Fri Jul 19, 2013 9:56 am

Murii wrote:Awesome!This is exactly what i was looking for!
You were looking for a platformer?
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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