Best GUI library?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
lizenas
Prole
Posts: 3
Joined: Mon Apr 17, 2017 3:40 pm

Best GUI library?

Post by lizenas » Thu Apr 20, 2017 5:32 pm

I'm not generally opposed to rolliing my own libraries but a GUI library is really not something I want to do. Is there an accepted "best" GUI library or am I out of luck?

User avatar
zorg
Party member
Posts: 1689
Joined: Thu Dec 13, 2012 2:55 pm
Location: Absurdistan, Hungary
Contact:

Re: Best GUI library?

Post by zorg » Thu Apr 20, 2017 5:34 pm

In the past, maybe LoveFrames was that, then came imgui.
I have a GUI project myself that would be minimalistic, simple and easy to use... but sadly it's not done yet.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

User avatar
yetneverdone
Party member
Posts: 219
Joined: Sat Sep 24, 2016 11:20 am
Contact:

Re: Best GUI library?

Post by yetneverdone » Thu Apr 20, 2017 5:35 pm

lizenas wrote:
Thu Apr 20, 2017 5:32 pm
I'm not generally opposed to rolliing my own libraries but a GUI library is really not something I want to do. Is there an accepted "best" GUI library or am I out of luck?
There's a lot of libraries out there. One of which i used is called GOOI.

Also, check this repo for many awesome libraries that includes the gui stuffs.
https://github.com/love2d-community/awesome-love2d
Going Home:A Pixelated Horror Game
Check out my site
Follow me lovingly!
Are you a beginner who wants to be loved? Here's the guide for you.
Nga pala, pinoy ako.

MasterLee
Party member
Posts: 117
Joined: Tue Mar 07, 2017 4:03 pm
Contact:

Re: Best GUI library?

Post by MasterLee » Thu Apr 20, 2017 6:49 pm

Best heavily relies on specific use case. For example there seems to be no GUI librarys that resembles GUI of XrossMediaBar or early Square Games GUIs.

User avatar
Beelz
Party member
Posts: 203
Joined: Thu Sep 24, 2015 1:05 pm
Location: New York, USA
Contact:

Re: Best GUI library?

Post by Beelz » Sat Apr 22, 2017 3:13 am

After countless times of trying to reinvent the wheel I tried a few libraries, but couldn't settle on anything. Right now I'm using Nuklear, it's an immediate mode GUI so it's a little different, but I like it.

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website

User avatar
xNick1
Party member
Posts: 196
Joined: Wed Jun 15, 2016 8:27 am
Location: Rome, Italy

Re: Best GUI library?

Post by xNick1 » Sat Apr 22, 2017 1:17 pm

I've seen many people using SUIT.
I tried using it and I think that it's a nice library!

Spør en italiensk gutt som lærer seg norsk om hva som helst

User avatar
Davidobot
Party member
Posts: 1115
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
Contact:

Re: Best GUI library?

Post by Davidobot » Sun Apr 23, 2017 8:01 pm

Beelz wrote:
Sat Apr 22, 2017 3:13 am
After countless times of trying to reinvent the wheel I tried a few libraries, but couldn't settle on anything. Right now I'm using Nuklear, it's an immediate mode GUI so it's a little different, but I like it.
+1 for Nuklear. It's the only 3rd-party GUI library I felt comfortable with. It is also extremely robust and easy to use.
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

User avatar
SiENcE
Party member
Posts: 720
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: Best GUI library?

Post by SiENcE » Fri May 19, 2017 9:38 am

I really like gspot/gspöt . It's tiny and very powerful. I also added richtext https://github.com/SiENcE/Gspot .

But of couse... Nuklear is a way more professional.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests