LÖVE 0.6.0

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Robin
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Re: LÖVE 0.6.0

Post by Robin »

bartbes wrote:I'll see if I can solve it tomorrow...
Great. I imagine this might turn away new lovers if it remains unsolved.
Help us help you: attach a .love.
nunix
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Re: LÖVE 0.6.0

Post by nunix »

anjo! I and other OSXies thank you heartily.
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Jasoco
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Re: LÖVE 0.6.0

Post by Jasoco »

Oh my... I guess now I should get around to porting my Adventure/RPG engine I've been putting off.
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bmelts
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Re: LÖVE 0.6.0

Post by bmelts »

No problem nunix, hope everything works okay :nyu:
poorenglish
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Re: LÖVE 0.6.0

Post by poorenglish »

happy to see Love 0.6.0。
Can you supply the love 0.6.0 reference Manual 0.6.0 ZIP for downloading.
Merry Christmas
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10Print
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Re: LÖVE 0.6.0

Post by 10Print »

Well done guys. Thanks anjo for all your hard work getting this working on OS X.
Geti
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Re: LÖVE 0.6.0

Post by Geti »

Very nice present :D
Time to go port everything..

Also, the Demos and no-game screen are very cool. I'm considering using the song in the passing clouds demo in the opening "by me using love gamename main-menu" sequence to a small game, are there credits for it anywhere that I should include? It kicks ass! >:D
Looking over all the new/lost functions now, but I don't have much time. It's lovely to see all the work you guys put into this.
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little hacksaw
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Re: LÖVE 0.6.0

Post by little hacksaw »

Tanks muchly, o ye who toil!
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bartbes
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Re: LÖVE 0.6.0

Post by bartbes »

Fixing icons etc may take somewhat longer, it appears my largest HDD was tired of working.
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Sslaxx
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Re: LÖVE 0.6.0

Post by Sslaxx »

bartbes wrote:Fixing icons etc may take somewhat longer, it appears my largest HDD was tired of working.
Ouch. Hope you got backups...
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