A game I made (give-you-up edition)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Ace (SWE)
Prole
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Joined: Tue Aug 26, 2008 7:38 am

Re: A game I made

Post by Ace (SWE) » Wed Aug 27, 2008 12:29 pm

Soon finished with a few games I've been working on, one of which this was supposed to be part of. One thing about me is that I would never triple the game size just to add something stupid to it, which is why I released it outside of the game.

Hope y'all don't hate me :(

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Merkoth
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Joined: Mon Feb 04, 2008 11:43 pm
Location: Buenos Aires, Argentina

Re: A game I made

Post by Merkoth » Wed Aug 27, 2008 2:20 pm

There's no place for hate in ze forumz. We're talking about LÖVE here right? :D

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mike
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Re: A game I made

Post by mike » Wed Aug 27, 2008 4:14 pm

Merkoth wrote:There's no place for hate in ze forumz. We're talking about LÖVE here right? :D
Hey hey hey! This ain't no hippie fest! Here we live by rigid rules, and one of them is the golden ratio of rickrolling.

Rickrolling is the fine art of building up anticipation in a video for some spectacular/rare content, such as the nipple slip of celebrity X or footage from an undercover videogame and then hitting the viewer face-first with a well-timed "Never Gonna Give You Up". This ratio, could easily be seen in the following graph:
rickroll.png
rickroll.png (5.89 KiB) Viewed 2895 times
As you can see, the anticipation level grows as the video starts and fades off as the desired content is presented. It is in the exact peak of the anticipation, where the content would have presented itself, where the rickroll must be presented so as to garner the maximum amount of effect. This is what we call a Rickroll Supreme and it has left a-many YouTubers surprised and impressed in its wake.

This game had no build-up and thus cannot be part of the canon. I humbly ask it to be removed from the internet forever.


PS: If you were planning on having a rickroll inside a game, may I suggest that you cut the quality of the song down and maybe just have the first 30 seconds? The effect will still be the same, but there is no reason to have good and long audio when the initial shock effect wears off quite quickly.
Now posting IN STEREO (where available)

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Merkoth
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Location: Buenos Aires, Argentina

Re: A game I made

Post by Merkoth » Thu Aug 28, 2008 2:27 am

NO, U!

And fix your blog mike.

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mike
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Re: A game I made

Post by mike » Thu Aug 28, 2008 6:06 pm

You fix my blog!


(it should be ok now)
Now posting IN STEREO (where available)

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keyspinner
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Joined: Mon Sep 01, 2008 12:03 am

Re: A game I made

Post by keyspinner » Mon Sep 01, 2008 2:01 am

Seriously, some people need to grow up and realize rick rolling isn't funny anymore.
No, I didn't download it, I read the thread. As a member of the internet for a long time I have to say rick rolling is very unoriginal.

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fleg
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Location: City 42, Norway

Re: A game I made

Post by fleg » Mon Sep 01, 2008 5:41 pm

keyspinner wrote:I have to say rick rolling is very unoriginal.
Aren't all internet memes?

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