LOVE 0.2.1

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Merkoth
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Location: Buenos Aires, Argentina

Re: LOVE 0.2.1

Post by Merkoth »

I saw this one coming, hehe:

GetPixel(): Needed for masks, color replacement (using PutPixel) and more (see below)
PutPixel(): I wanted to code some crazy demos like Voxel landscape renderization (heightmaps! getpixel again!) and mode7. Thanks for ruining the surprise :) Besides that, old-school effects like snow or blazing sand, but maybe we can get those with particle systems instead.
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rude
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Re: LOVE 0.2.1

Post by rude »

Continued in a separate thread (finally).
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Merkoth
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Location: Buenos Aires, Argentina

Re: LOVE 0.2.1

Post by Merkoth »

I found a little bug for mike:

love.graphics.draw("Long text is long", 50, 50, 100, love.align_left ) doesn't work. Instead of wrapping the text, LÖVE draws it rotated :S

Edit: It isn't specific about align_left, it was just an example :)
Last edited by Merkoth on Sun Apr 06, 2008 5:31 pm, edited 1 time in total.
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rude
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Re: LOVE 0.2.1

Post by rude »

Try love.graphics.drawf. 8-)
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Merkoth
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Re: LOVE 0.2.1

Post by Merkoth »

Sorry, I fail at reading. Thanks rude.
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