LÖVE 0.5.0

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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rasjani
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Re: LÖVE 0.5.0

Post by rasjani » Mon Jan 26, 2009 12:24 am

rasjani wrote:I packaged love 0.5-0 for fedora.. Prebuild binary for f9 and source rpm can be found here:

http://www.pcuf.fi/~rasjani/love/

So there ;)
There's a bug in IL that is causing compilation issues in Fedora 10 -- those where fixed few weeks ago in upstream. When those fixes emerge, i'll push my love to fedora repos if possible.

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athanazio
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Re: LÖVE 0.5.0

Post by athanazio » Thu Apr 16, 2009 1:40 pm

any plans to add the RPM to the official release page ?
Today I was converting a person to LOVE, but got my nose on the wall =)
because he need to compile to make it work ... =)
Nothing is simple but everything is possible.

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rude
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Re: LÖVE 0.5.0

Post by rude » Sat Apr 18, 2009 5:35 pm

athanazio wrote:any plans to add the RPM to the official release page ?
Yes, but unlikely for 0.6.0.

invisisci
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Re: LÖVE 0.5.0

Post by invisisci » Sun May 10, 2009 2:53 am

Heya Rude, any chance that love.graphics.screenshot() will be fixed in 0.6.0? It sure would be handy (to me at least...)

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bartbes
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Re: LÖVE 0.5.0

Post by bartbes » Sun May 10, 2009 8:35 am

I thought I already read something about that, anyway, the issue tracker is the way to go: http://love2d.org/forum/tracker.php

invisisci
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Re: LÖVE 0.5.0

Post by invisisci » Mon May 11, 2009 2:39 am

Cool, it's already logged: http://love2d.org/forum/tracker.php?p=1&t=43

Thx.

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rude
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Re: LÖVE 0.5.0

Post by rude » Mon May 11, 2009 8:12 pm

Image
Note how "More than I can chew" is exactly five times larger than what I can chew, and LÖVE 0.6.0 is already three times larger than that again.

The problem with fixing love.graphics.screenshot next release is that it would probably push "Next version" up to at least 1,6 or maybe 1,7 blarghs[1]. Instead, non-critical features such as this one should be put in one of the many post-0.6.0 "I can chew" releases (less or equal to 0,1 blargh).

[1] The process of saving a screenshot will actually involve three modules in the future: love.graphics for getting the raw pixel data, love.image for encoding it to a desireable format, and love.filesystem to save it. This is why it amounts to more blarghs than expected.

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Xcmd
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Re: LÖVE 0.5.0

Post by Xcmd » Tue May 12, 2009 1:08 am

For what it's worth, the only thing I care about in Love 0.6.0 is getting the physics engine fixed so that the units / pixels measurement system works correctly.

That's a deal-breaker for me right there. The rest is pretty much... *shrug* It honestly doesn't matter that much, to me.
We don't borrow, we don't read, we don't rent, we don't lease, we take the minds!

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