blogs.love2d.org - The Official LÖVE Blogs!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by josefnpat » Mon Jun 30, 2014 10:27 pm

Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
verilog
Citizen
Posts: 97
Joined: Thu Nov 03, 2011 3:15 am
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by verilog » Tue Jul 01, 2014 8:56 pm

^ Yeah, and it's an excellent introduction to löve shaders, thank you for posting it, Omar! Wherever you are.

Germanunkol
Party member
Posts: 705
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by Germanunkol » Fri Aug 08, 2014 7:51 am

Kingdaro wrote:I read through the post yesterday, and I learned a lot from it! I think I'll be using shaders more from now on. :awesome:

One thing though, the method described in the post to create outlines does not work on images that have no spacing between the edge and the opaque pixels. An example:

Image

With an image like this, there aren't any transparent areas, and therefore, the derivative between transparent and opaque pixels is 0 throughout the entire image. Is there a good workaround for this, other than just padding the image with transparency?
Hi, sorry, I never saw this question.

What you can always do is to take the derivative of the intensity, rather than the alpha (so, for example: col.r + col.g + col.b). In your case, however, this will be difficult: You could make the black parts glow by taking the derivative of 3-(col.r+col.g+col.b), but that would make the black inside the image glow as well.
So, no, I don't think there's a way in your case. You could create a second image and only pad that one with transparency, then make that glow and draw this image over it, if for some reason you need the image to be this exact size. But in this case, it migth be easier to just make the glow in gimp (unles you need it to change color and such, then I'd pad the image with transparency).
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de

User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by Ranguna259 » Thu Aug 14, 2014 2:01 pm

Can't open the irc because java blocks self-signed applications on my browser.. Anyway, would this be classified as a "high quality" post :P
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

Germanunkol
Party member
Posts: 705
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by Germanunkol » Sat Aug 16, 2014 11:41 pm

I vote yes!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de

User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by josefnpat » Sun Aug 17, 2014 4:05 am

Ranguna259 wrote:Can't open the irc because java blocks self-signed applications on my browser.. Anyway, would this be classified as a "high quality" post :P

Sure thing; create an account, and post an application that says something along the lines of, "josefnpat sent me" and we'll get you rollin'.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by Ranguna259 » Sun Aug 17, 2014 2:23 pm

Germanunkol and josefnpat, I'll be posting the application then, thank you :)
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by josefnpat » Sat Oct 17, 2015 4:23 am

Ok, so in retrospect the blogs were way over engineered. I've greatly reduced pretty much all the hoops now.

Anyone who has writer status can now write, edit and delete their own posts without any review.

Go!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
Sheepolution
Party member
Posts: 252
Joined: Mon Mar 04, 2013 9:31 am
Location: The Netherlands
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by Sheepolution » Sat May 28, 2016 11:08 pm

Image

Could it be.. a new blog post?!

Why yes! This is a first step in trying to revive the blogs section. Too bad I didn't get a lot more replies on the tweets, but it's a start.

User avatar
Sheepolution
Party member
Posts: 252
Joined: Mon Mar 04, 2013 9:31 am
Location: The Netherlands
Contact:

Re: blogs.love2d.org - The Official LÖVE Blogs!

Post by Sheepolution » Thu Jun 16, 2016 11:02 am

So to try get keep the blog active I decided to start interviewing developers.
Starting with rude!

http://blogs.love2d.org/content/l%C3%B6 ... views-rude

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests