What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

georgeprosser wrote:Sagittarius is nearly done!

Here's a gif I haven't shared yet:
Image
This project looks really neat! You should consider making a dedicated thread, you have enough to show which would justify it...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Reef wrote:
Ulydev wrote:Got a working beat detector :awesome:
This is really cool! How did you go about implementing something like this?
I've been looking on the forums, but all the pieces of code I've found were ultra complex and I couldn't understand any of them. But in fact, this simple little code is sufficient :

Code: Select all

circleRadius = 50
instantEnergy = 0

function love.load()
  soundData = love.sound.newSoundData( "music.wav" )
  source = love.audio.newSource( soundData )
  love.audio.play( source )
end

function love.update(dt)
  
	local curSample = source:tell( "samples" )
  
  instantEnergy = 0
  for i=curSample, curSample+1024 do
    instantEnergy = instantEnergy + soundData:getSample(i)^2
  end
  
end

function love.draw()
  love.graphics.setColor(255, 255, 255)
  circleRadius = 50+instantEnergy*3 --just make it more visible
  if circleRadius > 150 then circleRadius = 150 end --in some songs, instantEnergy might be completely broken
  
  love.graphics.circle("fill", 400, 300, circleRadius)
end
Actually, it works with songs with pretty clear beats -BOOM, BOOM, BOOM- :crazy:
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georgeprosser
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Re: What's everyone working on? (tigsource inspired)

Post by georgeprosser »

Sagittarius is out! Go play it!
http://gprosser.itch.io/sagittarius

Image
TurtleSlap
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Re: What's everyone working on? (tigsource inspired)

Post by TurtleSlap »

Hey everyone,

i just want to say hello everyone.
my current project is a version of "rivals of catan". its a small project i need to do for my work.
actually i create a menu, and a state = game, but i've got some issues with creating the tiled based map. because only the middle part of the game should tile based, while on top and bottom were the cards from the player.
i searched for libraries but couldn't find something really helpful... i need tiled based maps, because the player should be able to place his cards on it and attached some rules to them..

do someone have any advices? :)

so far

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georgeprosser
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Re: What's everyone working on? (tigsource inspired)

Post by georgeprosser »

Just started working on a new game! Trying out LÖVE shaders for the first time too.

Image
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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

Today I can say I have a birthday for a game that's now 2!
I made a pretty bad cake, though. I'm no pro Photoshopper.

But yeah, it's a cake that mixes both MH1 and MH2, because I'm totally rad or something.
Happy birthday to Metanet Hunter, and to the fans, you guys rock.

Image
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Image

We are still working on "Aeon of Sands". It takes 1 year longer than expected. But now i have some time to integrate 3d positional audio and basic physics ;-) (in a 2D environment *haha what a pain).
Last edited by SiENcE on Sun Aug 09, 2015 2:30 pm, edited 1 time in total.
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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Last edited by Ulydev on Sat Aug 15, 2015 3:17 am, edited 1 time in total.
HighwireAct
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Re: What's everyone working on? (tigsource inspired)

Post by HighwireAct »

Wow, you guys are doing some seriously impressive stuff :O

I basically just started learning LOVE a couple weeks ago, but I still haven't gotten too far. I've been hung up on figuring out how to make a platformer with vector movement, but it's proving to be a bit of a challenge for my first project. I've pored over articles on it, and I have some grasp on the basics of vector math, but implementing it is another story.
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Ulydev wrote:
The presentation of this game is awesome. From the scanlines to the onscreen text and the simple colors. I love it.
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