What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Vimm
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Re: What's everyone working on? (tigsource inspired)

Post by Vimm » Wed Mar 16, 2016 8:19 pm

I've been working on...learning XD does that count?

I just picked up learning lua and LOVE, hopefully I can make something cool soon to show off to you people.

JimReyes
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Re: What's everyone working on? (tigsource inspired)

Post by JimReyes » Fri Mar 18, 2016 9:57 am

Can anybody tell me how to add inheritance class name child?

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Chad64
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Re: What's everyone working on? (tigsource inspired)

Post by Chad64 » Mon Mar 21, 2016 7:30 am

i made a virus (in collaboration with Mario) that steals your.. uhh.... I totally forgot to set it to steal atleast anything.. here it is anyway!!

This is my first successful thing made in lua ever! I hope you get entertained by mario!
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E665BVMsuperhaqermarioidk.love
(1.95 MiB) Downloaded 58 times
i love dinosaurs :3

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s-ol
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Re: What's everyone working on? (tigsource inspired)

Post by s-ol » Mon Mar 21, 2016 1:56 pm

JimReyes wrote:Can anybody tell me how to add inheritance class name child?
What?

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

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Sulunia
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Re: What's everyone working on? (tigsource inspired)

Post by Sulunia » Tue Mar 22, 2016 2:08 pm

On a rhythm project.

So far, all we have is this:

Image

I guess it's something huh? :rofl:

Seriously, it's yet early to show it off, and i'm still learning how to handle everything around (it's like adapting to a new house, you screw your toe repeatedly around the furniture until something works).
Don't check my github! It contains thousands of lines of spaghetti code in many different languages cool software! :neko:
https://github.com/Sulunia

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Guard13007
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Re: What's everyone working on? (tigsource inspired)

Post by Guard13007 » Tue Apr 05, 2016 5:45 am

I found myself dissatisfied with the GUI libraries available for LOVE, so I've been working on my own lately:



Not much to show just yet, but I've reached my first milestone so-to-speak in that having windows you can move around works. Lots of work left to go. Code is MIT licensed and available here, should anyone want to help out.

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Re: What's everyone working on? (tigsource inspired)

Post by bobbyjones » Sun Apr 10, 2016 12:13 pm

Guard13007 wrote:I found myself dissatisfied with the GUI libraries available for LOVE, so I've been working on my own lately:



Not much to show just yet, but I've reached my first milestone so-to-speak in that having windows you can move around works. Lots of work left to go. Code is MIT licensed and available here, should anyone want to help out.

Check out Luigi.
https://github.com/airstruck/luigi
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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s-ol
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Re: What's everyone working on? (tigsource inspired)

Post by s-ol » Sun Apr 10, 2016 12:59 pm

A couple more gifs for my weekly loop streak:

Image
Image

and these two don't properly loop because of a bug in my old implementation, and I haven't ported them to the new one yet:
Image
Image

the code is all here on gh. If you're bored, join me and make one every week!

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

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Guard13007
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Re: What's everyone working on? (tigsource inspired)

Post by Guard13007 » Mon Apr 11, 2016 4:32 am

bobbyjones wrote:Check out Luigi.
https://github.com/airstruck/luigi
While it will probably be helpful to reference it for ideas in design, it is one of the many libraries I already looked at before deciding to start making my own. Thanks anyhow!

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shru
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Re: What's everyone working on? (tigsource inspired)

Post by shru » Sun Apr 17, 2016 11:28 am

I can't be the only one doing Ludum Dare right now? Here's my game so far:

Image
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