What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Tjakka5
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Re: What's everyone working on? (tigsource inspired)

Post by Tjakka5 » Thu Jun 16, 2016 1:47 pm

Here's a little thing I made with my early stage GUI Clue for testing purposes.
Check out my portfolio: http://tjakka5.sorunome.de/

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Guard13007
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Re: What's everyone working on? (tigsource inspired)

Post by Guard13007 » Fri Jun 17, 2016 7:40 pm

Tanner wrote:Hoping this is effective as a sort of minimalist Factorio. Mobile in mind.

Image
What exactly is going on here??

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Ranguna259
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Re: What's everyone working on? (tigsource inspired)

Post by Ranguna259 » Fri Jun 17, 2016 8:43 pm

Guard13007 wrote:
Tanner wrote:Hoping this is effective as a sort of minimalist Factorio. Mobile in mind.
...
What exactly is going on here??
Indeed.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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Tanner
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Re: What's everyone working on? (tigsource inspired)

Post by Tanner » Sat Jun 18, 2016 1:16 am

Here's a 50 second video of it in action: https://vid.me/LONB

The circle nodes accept connections and add vertices and combine colours. The "infinity" shaped nodes combine shapes into arbitrary tiling patterns.

There's no real limit to the tiling patterns as you can see here:
triangle14.gif
triangle14.gif (453.6 KiB) Viewed 1960 times
I also quickly made built a contouring algorithm to allow me to build physics shapes from the tiled meshes:
triangle21.gif
triangle21.gif (724.4 KiB) Viewed 1960 times
To be honest, I'm not sure how to create a sort of feedback loop of the "building" process in that first video. I feel like there needs to be more discovery and exploration to it. Easy enough to open more nodes and create more and more intricate patterns but I'd really like to find a way to make the whole system collapse back in on itself, if that makes any sense.

Anyway, thanks for the interest! It's inspiring. :)

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Stifu
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Re: What's everyone working on? (tigsource inspired)

Post by Stifu » Sun Jun 19, 2016 8:35 am

Working on animating the second hero of our game.
Sprites zoomed x4:

Image

Image

Image
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com

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Ranguna259
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Re: What's everyone working on? (tigsource inspired)

Post by Ranguna259 » Sun Jun 19, 2016 11:30 am

Jasoco wrote:I saw this Tweet from zep @ lexaloffle and decided to try it myself in Löve.
...
I love your workspace, it looks really confy :P
And your game is looking awesome.
Last edited by Ranguna259 on Sun Jun 19, 2016 3:28 pm, edited 1 time in total.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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Re: What's everyone working on? (tigsource inspired)

Post by airstruck » Sun Jun 19, 2016 2:36 pm

icons.png
icons.png (15.37 KiB) Viewed 1832 times
Icons, woo!

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Ranguna259
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Re: What's everyone working on? (tigsource inspired)

Post by Ranguna259 » Sun Jun 19, 2016 3:28 pm

wow, such icons, wow
Image
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco » Sun Jun 19, 2016 10:57 pm

Ranguna259 wrote:
Jasoco wrote:I saw this Tweet from zep @ lexaloffle and decided to try it myself in Löve.
...
I love your workspace, it looks really confy :P
And your game is looking awesome.
That's just a temporary workspace I set up for showing that off.

Normally I work with the Finder to the right, Sublime Text to the left with my project, a custom BTT shortcut to launch a specially made .command file that runs the game in Löve at the press of a key instantly for testing that leaves the Terminal on the left and the game on the right.

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D0NM
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Re: What's everyone working on? (tigsource inspired)

Post by D0NM » Wed Jun 29, 2016 7:58 pm


Here is a player select menu video.
Every player can use keyboard + joystick.

Now trying to imagine a nice buttons redefine screen for 3 players...
(Actually I cannot find any solution for my current input libs :3 )
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Follow @Zabuyaki.
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