What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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D0NM
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Re: What's everyone working on? (tigsource inspired)

Post by D0NM » Wed Oct 26, 2016 5:53 pm

Image
Yesterday I made a class "simple intro". Just images + text.

The pictures and the texts are random. :joker:
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:

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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar » Wed Nov 02, 2016 10:01 am

another blueprint system.
GIF3.gif
GIF3.gif (406.09 KiB) Viewed 2284 times

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Sulunia
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Re: What's everyone working on? (tigsource inspired)

Post by Sulunia » Thu Nov 03, 2016 5:42 am

Working on a isometric map file format + engine.
I'm trying to build something that allows props, players, and maybe, maybe scripted events besides custom textures/sprites.
So far, it uses a simple JSON to determine where stuff goes, along with some hardcoded textures. Nothing final, still thinking about the best way to pull this off.

A JSON like this...

Code: Select all

{
	"data":[
		[["grass"], ["dirt"], ["water"], ["grass"]],
		[["dirt", "character"], ["water"], ["grass"], ["dirt"]],
		[["water"], ["grass"], ["dirt"], ["water"]],
		[["grass"], ["dirt"], ["water"], ["grass"]],
		[["dirt"], ["water"], ["grass"], ["dirt"]]
		]
}
...gives me something like this!
mapgif.gif
(not so)GLORIOUS PIXELATED MAP
mapgif.gif (6.59 MiB) Viewed 2249 times
Don't check my github! It contains thousands of lines of spaghetti code in many different languages cool software! :neko:
https://github.com/Sulunia

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Linkpy
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Re: What's everyone working on? (tigsource inspired)

Post by Linkpy » Thu Nov 03, 2016 6:25 am

Working on the second alpha version of my rhythm game "Sirami" :



( If you want to try : https://linkpy.itch.io/sirami ! :) )
BTW: Not made with Love, but with Godot Engine ^^
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy

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Beelz
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Re: What's everyone working on? (tigsource inspired)

Post by Beelz » Thu Nov 03, 2016 2:52 pm

Just want to note, that around 1:15 in the video you can see the combo count drop from 800x to 200x. Also around 2:15, it jumps from 407x back to 402x for a second, then to 470x. Seems to be a bug?

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website

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Linkpy
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Re: What's everyone working on? (tigsource inspired)

Post by Linkpy » Thu Nov 03, 2016 3:36 pm

Ahaha ! This isn't a bug, this is the font used :

Image

Quiet confusing yes :P
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy

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zorg
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Re: What's everyone working on? (tigsource inspired)

Post by zorg » Thu Nov 03, 2016 3:49 pm

Linkpy wrote:Quiet confusing yes :P
Quite, indeed. :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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Beelz
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Re: What's everyone working on? (tigsource inspired)

Post by Beelz » Thu Nov 03, 2016 4:02 pm

Linkpy wrote:Ahaha ! This isn't a bug, this is the font used
I see now that you mention it... Carry on.

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website

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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte » Sun Nov 06, 2016 3:35 pm

Hi guys,

Finally I had enough motivation to revisualize my "Gill" Platformer graphics.
This time I got a more solid idea of how the game should feel and play like.
I can only hope that I keep working on it this time :/

Here is an old gif of my first graphics for the game.

Image

And here is how I want it to look like. I think the character looks a lot better and
the world feels much more polished. It also looks less bright and saturated, which bothered me a lot back when I
worked on the first version. I also reduced the tile size from 16x to 8x because I love how cute it looks. :neko: :)

Image

It still lacks a lot of the detail I want to have for it, but I'm sure I'll get there soon™.

j0nte33
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Re: What's everyone working on? (tigsource inspired)

Post by j0nte33 » Wed Nov 09, 2016 10:22 pm

Image
As you can see the UV coords aren't correct. But almost! :ultrahappy:

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