What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Fuzzlix
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Re: What's everyone working on? (tigsource inspired)

Post by Fuzzlix » Wed Dec 14, 2016 9:11 am

Jasoco wrote: It looks good, but I don't know if I'm satisfied. I'd rather keep it as it is and redraw them later.
Edit: On second thought, I kind of like it. I think I'll keep it for now.
I like it. If i would play your game, i see a funny jumping and opening box and i can't find anything to complain.
Task solved! :)

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pgimeno
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Re: What's everyone working on? (tigsource inspired)

Post by pgimeno » Wed Dec 14, 2016 6:56 pm

I hate it. It reminds me how much I suck at graphics. OK, no, I hate you. :ehem:

Seriously now, keep it up. I'm eager to see what you come up with. The borderless version looks nicer to me, but it's a big contrast with the other sprites that have a border. OTOH the squish made the border look too thick for a frame or two and that's fixed with the borderless version.

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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco » Thu Dec 15, 2016 2:35 am

Yeah, since I use faithful pixels with no halfway pixels, anything stretched will look strange, but even worse when it has a solid border. I don't want anything to have a border really. I just can't draw characters so I stole Zelda characters for now.

I made a third version here to play with that uses the same chests as the first version but without the border so they're 14x14 pixels instead. A bit of tweaking and they work great. They look cute, but I'll probably stick with the 16 pixel borderless versions.
Screen Shot 2016-12-14 at 9.28.30 PM.png
Screen Shot 2016-12-14 at 9.28.30 PM.png (7.37 KiB) Viewed 2738 times
Sorry that butterfly photobombed me.

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georgeprosser
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Re: What's everyone working on? (tigsource inspired)

Post by georgeprosser » Sun Dec 18, 2016 4:48 pm

I'm working on drill_bit, a lo-fi asteroid mining arcade game.

Image

Image

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Forgemistress
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Re: What's everyone working on? (tigsource inspired)

Post by Forgemistress » Wed Dec 21, 2016 4:31 am

What is everyone working on?
Image
Something awesome. Will post details when I am able...

oh, and this is just clipart I found online. It's not an image indicative of what I'm working on... not directly indicative... I need sleep...
The flame cleanses all. It clears away the old to make way for the new. Forge for yourself new opportunities from the dross of the old.

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ken.athomos
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Re: What's everyone working on? (tigsource inspired)

Post by ken.athomos » Fri Dec 23, 2016 4:50 pm

Finally creating and adding graphics to my first "learning project" which is an endless runner.

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I'm currently working on the ground graphics. It isn't done - I still have to add grass, the some proper lighting and dithering on some parts, all that fun stuff. I'm also currently deliberating if I should continue the dithering transition style or if I should do like a smooth transition style.

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Ikroth
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Re: What's everyone working on? (tigsource inspired)

Post by Ikroth » Mon Dec 26, 2016 6:23 am

I wrote a terrain generator quickly, based on the diamond square algorithm. It came out pretty well, I think. It looks like a Tycho album art generator.

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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol » Tue Dec 27, 2016 11:56 am

georgeprosser wrote:I'm working on drill_bit, a lo-fi asteroid mining arcade game.
Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from? :D
Ikroth wrote:I wrote a terrain generator quickly, based on the diamond square algorithm. It came out pretty well, I think. It looks like a Tycho album art generator.
Looks neat! Is this for a game or "just for fun"?
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georgeprosser
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Re: What's everyone working on? (tigsource inspired)

Post by georgeprosser » Sat Dec 31, 2016 11:56 pm

Are there more gifs where these came from?
Interactive tutorial:
Image

Buying an upgrade:
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New high score
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