What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Out of boredom and inability to focus on one project when I hit a wall, I like to experiment with other game types while keeping them inside their own state within the current project. It makes it easier to just switch between them when I get an idea for the main project while letting me be creative and not have to concentrate on setting up multiple environments for each small project.

My current screw around project is a return to my FPS engine. Finally! Rebuilt it from the almost ground up (While borrowing the raycasting code and stuff from the original project I wrote in 2013 when I was still learning the ropes.) to be more modern with my current coding styles.

It's not perfect yet. No doors or entities or scenery. But the walls work and the low resolution works with the ability to scale up if you want. I show it off in this silly short video here:



Maybe something will come of it. Or not. Who knows. I mean only the other day I was back to working on my mall simulator and gave up again.
User avatar
IndieKid
Citizen
Posts: 80
Joined: Sat Dec 22, 2012 7:05 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by IndieKid »

This video demonstrates several different things among with GUI for controlling RGB-LED. The GUI itself was made with love. Pardon me for my laziness: didn't add English subtitles.



This is the question I asked a little while ago. viewtopic.php?t=83485
User avatar
Ulydev
Party member
Posts: 445
Joined: Mon Nov 10, 2014 10:46 pm
Location: Paris
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

IndieKid wrote: Tue Mar 28, 2017 12:57 pm-snip-
Looks cool! and damn that music is trippy
Whatthefuck
Party member
Posts: 106
Joined: Sat Jun 21, 2014 3:45 pm

Re: What's everyone working on? (tigsource inspired)

Post by Whatthefuck »

and another one of them devblog/progress type videos if anyone is interested:

https://www.youtube.com/watch?v=UoDDxV7-MlE

in the vid I talk about a new feature (bookshelves) and overall improvements to motivational speeches, the review system, platform userbase migration and other minor stuff

there isn't much gameplay there, but please let me know what you think of it, and give any feedback you have

p.s. the visual and audio assets are all placeholders, I'm using whatever I can do make progress on the gameplay, so that I have most of it in place before hiring an artist :)
User avatar
D0NM
Party member
Posts: 250
Joined: Mon Feb 08, 2016 10:35 am
Location: Zabuyaki
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by D0NM »

Stifu's made new characters and animations. The developement of Zabuyaki is going fine (I wish it was more fast :3 ).

Some character's moves are inspired by one musical group GRIBI.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: What's everyone working on? (tigsource inspired)

Post by raidho36 »

Bringing back my old abandoned project - the 4d snake game!

Scroll wheel rotates the view across W axis, Q and E dedicated for moving exactly along it.

Navigating in 4d is not easy by any stretch of imagination. And that's just you flying around a hypercube, not even doing going someplace.
Attachments
hypercube.love
(5.22 KiB) Downloaded 327 times
User avatar
Marcus Aseth
Prole
Posts: 14
Joined: Wed Apr 05, 2017 11:56 am

Re: What's everyone working on? (tigsource inspired)

Post by Marcus Aseth »

My first noob attempt at gravity, also a complete waste of your time xD
TheAmazingCubeOfJumpingProjection.love
(6.71 KiB) Downloaded 411 times
Goal of the game: jump so fast out of the screen you're never coming back
User avatar
Atavismus
Prole
Posts: 13
Joined: Mon Apr 17, 2017 9:21 am
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Atavismus »

Hi all!

I'm new to Lua and Löve (but not to gamedev).
I'm playing with it since few days and I... well, love it (sorry, bad word game not intended)!
Not sure where I go (just learning and prototyping), but I have a lot of fun.
It's a kind of turn-based survival rogue-like...

Image

(If you wonder, I reuse some gfx from my first commercial game: Dustbowl)

Cya and take care all ;)
jjmafiae
Party member
Posts: 1331
Joined: Tue Jul 24, 2012 8:22 am

Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »

progress.png
progress.png (111.27 KiB) Viewed 9780 times
progress2.png
progress2.png (320.37 KiB) Viewed 9780 times
Whatthefuck
Party member
Posts: 106
Joined: Sat Jun 21, 2014 3:45 pm

Re: What's everyone working on? (tigsource inspired)

Post by Whatthefuck »

hey guys, haven't posted here in a while, just made a somewhat lengthy progress update video on that game dev sim game I'm making:



in there I explain the new game expos feature, the work-in-progess story mode and show various general improvements

give it a watch if you have 6 mins to spare, I'd appreciate the feedback

as usual, keep in mind that the sprites are placeholders and the UI is 100% not final, I'm going to hire an artist once I'm done with most things code-wise
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 62 guests