What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Wed Feb 08, 2012 10:20 pm

I'm currently working on this love2d game called "C.M.Y.K" . I'm testing joypad support and 2-8 players support. Later i want to add more than one multiplayer mode.
Image
more infos in my blog

I also work with a friend on an Offline-Multiplayer-Dungeon Master-Engine (wow what a word) in Love2D. At the current state players can walk through the dungeon, each player on his own. We don't really know what we wanna do, but something like 2D Elite+DungeonMaster :ultrahappy: .
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola » Thu Feb 09, 2012 1:38 pm

How do you draw the dungeon?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Thu Feb 09, 2012 3:22 pm

Hi Nixola,

What you mean by how? The technique?

Currently it's not 3d. I use the old Dungeon Master technique because Love is 2D. I'm experimenting with Love 0.8.0 and shaders to use 3d projection for textures.

Here is a good talk about doing it the old way: http://www.wayofthepixel.net/pixelation ... topic=6685

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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat » Fri Feb 10, 2012 12:09 am

Calkiot and I are currently working on a game of some sorts. We have a partial GDD, and we're slowly adding stuff slowly. legendman3 says he's interested in helping too.

We're using lovemenu, yalt, anal, atl. Cool stuff.

Image
Image

edit: derp, source code is here:
https://bitbucket.org/josefnpat/denom
Last edited by josefnpat on Fri Feb 10, 2012 12:18 am, edited 1 time in total.
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legendman3
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Re: What's everyone working on? (tigsource inspired)

Post by legendman3 » Fri Feb 10, 2012 12:11 am

Mesa helpa ah youa. (Jar Jar Binks anyone?)

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Re: What's everyone working on? (tigsource inspired)

Post by MarekkPie » Fri Feb 10, 2012 3:07 am

I love the WILDLY different art styles between those two shots.

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Re: What's everyone working on? (tigsource inspired)

Post by danlthemanl » Sat Feb 11, 2012 6:35 am

Working on a rouge-like. Love2D makes things so fast!
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Image

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Re: What's everyone working on? (tigsource inspired)

Post by slime » Sat Feb 11, 2012 7:45 am

That's some kickass pixel art graphics.

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Re: What's everyone working on? (tigsource inspired)

Post by coffee » Sat Feb 11, 2012 11:27 am

danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
I also doing a roguelike. Yours seems very neat. Good work on it. :)

josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat) ;)

SiENcE beautiful menu.

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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat » Sun Feb 12, 2012 8:26 pm

coffee wrote:
danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
I also doing a roguelike. Yours seems very neat. Good work on it. :)

josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat) ;)

SiENcE beautiful menu.
Things are going pretty well, actually :) We're slowly changing the placeholders and such, and it's starting to get nicer and nicer.

If you like the menu, you're free to use it and modify: https://github.com/josefnpat/lovemenu
I put it under the same license as love2d. I'm very happy that SiENcE was able to get such a great result out of it :)
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<bartbes> git push

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