What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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1u4
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Re: What's everyone working on? (tigsource inspired)

Post by 1u4 » Sat Jun 09, 2012 6:43 am

I'll just leave this here. It's the beginning of a game called triangle racers (the triangle you control). Uses the left, right, up, down kb arrows to animate the triangle to different positions -- which in turn produces a different steering experience and speed (speed not implemented yet). Basic rules: The faster you go, the less steer ability you have so you have to be aware of speed to navigate things.

I need to still do lots more, like learn lua :crazy: but I'm insanely busy now. If anyone wants to steal the idea, be my guest.

Love.
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There is a story of a farmer whose horse ran away. That evening the neighbors gathered to commiserate with him since this was such bad luck.
He said, "May be." Continued...

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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Mon Jun 18, 2012 9:25 pm

Image

a classic 2d dungeon crawler with a twist ;)

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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba » Tue Jun 19, 2012 2:03 pm

SiENcE wrote:a classic 2d dungeon crawler with a twist ;)
Yay, sounds nice. How do you handle the rendering actually ? There's some perspective look effect...

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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Tue Jun 19, 2012 2:42 pm

Roland_Yonaba wrote:
SiENcE wrote:a classic 2d dungeon crawler with a twist ;)
Yay, sounds nice. How do you handle the rendering actually ? There's some perspective look effect...
Oh everything is just plain 2D as the old classics. I choose 2D because it runs on every device even html5-canvas.

Everything is explained in the Development Document.

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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba » Tue Jun 19, 2012 3:09 pm

Indeed, awesome.

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nate8nate
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Re: What's everyone working on? (tigsource inspired)

Post by nate8nate » Fri Jun 22, 2012 6:55 pm

RTS.png
A very work-in-progress screenshot
RTS.png (83.64 KiB) Viewed 1241 times
My first game is going to be a small real time strategy game. I've got a lot of the basics implemented, but I have a feeling I'm going to redo a majority of the code for pathfinding.

The code is up on GitHub: https://github.com/nate8nate/rts
Any suggestions on best practices or things I should be doing differently are welcome, as this is my first attempt at programming a game.


Controls:
1: Add 1 blue unit.
2: Add 1 red unit.
3: Add 30 blue units.
4: Add 30 red units.
R: Remove all entities.

WASD: Move camera.
QE: Zoom camera.
F: Toggle fullscreen.
Esc: Return to menu.
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slime
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Re: What's everyone working on? (tigsource inspired)

Post by slime » Sat Jun 23, 2012 7:36 am

More Snayke:


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Re: What's everyone working on? (tigsource inspired)

Post by coffee » Sat Jun 23, 2012 8:36 am

It's promising. Hope see news about it soon. Welcome to community.
nate8nate wrote:
RTS.png
My first game is going to be a small real time strategy game. I've got a lot of the basics implemented, but I have a feeling I'm going to redo a majority of the code for pathfinding.

The code is up on GitHub: https://github.com/nate8nate/rts
Any suggestions on best practices or things I should be doing differently are welcome, as this is my first attempt at programming a game.


Controls:
1: Add 1 blue unit.
2: Add 1 red unit.
3: Add 30 blue units.
4: Add 30 red units.
R: Remove all entities.

WASD: Move camera.
QE: Zoom camera.
F: Toggle fullscreen.
Esc: Return to menu.

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ejmr
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Re: What's everyone working on? (tigsource inspired)

Post by ejmr » Sun Jun 24, 2012 6:11 pm

My friends and I have decided to risk our professional and personal futures on pursuing our dream of creating games. And our first title will be a 2D shmup with some fun online aspects to set it apart, among other things. We are working on getting our studio website and project information online so I unfortunately have none of that to share yet, but it is coming. LÖVE has been a fantastic engine to develop with thus far. We plan to release certain parts of our game as general-purposes libraries for developers creating similar titles; for example, our bullet pattern engine will be free for all to use, complete with documentation and examples, suitable for a 'bullet hell' shmup or something more casual. We will be giving back as much as we can to the LÖVE community and to the developers whose third-party libraries we are using.

So while I have nothing of substance to present with this post, I hope soon to be posting information about shmup, and in the future to release tools and libraries for the LÖVE community to use. :)
ejmr :: Programming and Game-Dev Blog, GitHub
南無妙法蓮華經

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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow » Sun Jun 24, 2012 7:14 pm

Good luck ejmr, I hope to see some news soon :3
I also hope to persue a similar route!
Edit: im also currently writing a fairly length beginners tutorial to LOVE and lua 9 pages so far, including 3 projects 2 involving hello world apps and then finally a full memory game.
Dull but sincere filler.

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