What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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SimonLarsen
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Re: What's everyone working on? (tigsource inspired)

Post by SimonLarsen » Thu Feb 07, 2013 10:49 am

Qcode wrote:@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
I initially did the art myself but early on a good friend of mine joined in and he has made the majority of the artwork.
No professionals though. ;)

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Larsii30
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Re: What's everyone working on? (tigsource inspired)

Post by Larsii30 » Sun Feb 10, 2013 5:22 pm

I'm currently working hard on new tileset's . This one is inspired a bit by the "Dragon Story concept" made by Ryne!
Image

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frpnit
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Re: What's everyone working on? (tigsource inspired)

Post by frpnit » Wed Feb 13, 2013 10:25 pm

Jasoco wrote:Eh, why not. Here's a little taste.



An official video will come when an official topic does. When it's ready for Prime Time™.
Amazing work! Just seeking for a playable version!
FRP
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[/color]

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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco » Fri Feb 15, 2013 8:44 am

frpnit wrote:Amazing work! Just seeking for a playable version!
Oh, one will come. I need to polish it a bit more before I let it out to play. Especially since I want to get as many people testing it as possible (Especially after the odd bugs different people have had with the texturing library MonkeyMan created) to make sure it works for as many people as possible as well as possible.

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Re: What's everyone working on? (tigsource inspired)

Post by Samuel » Sun Feb 17, 2013 2:50 am

Nothing :)

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substitute541
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Re: What's everyone working on? (tigsource inspired)

Post by substitute541 » Mon Feb 18, 2013 4:31 am

Currently designing themes for WordPress.

Sometimes lurks around the forum.

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substitute541
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Re: What's everyone working on? (tigsource inspired)

Post by substitute541 » Mon Feb 18, 2013 4:48 am

Jasoco wrote:
frpnit wrote:Amazing work! Just seeking for a playable version!
Oh, one will come. I need to polish it a bit more before I let it out to play. Especially since I want to get as many people testing it as possible (Especially after the odd bugs different people have had with the texturing library MonkeyMan created) to make sure it works for as many people as possible as well as possible.
That seems pretty possible especially since that you game is extremely cool and possible because of the polygons especially since that the water splash are extremely cool aswell as it being possible as well as possible...
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Alright, I'm gonna call the train rail operator to re-rail this thread.
Currently designing themes for WordPress.

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Taehl
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Re: What's everyone working on? (tigsource inspired)

Post by Taehl » Wed Feb 20, 2013 2:36 am

Ensayia and I are doing prototypes for a new little game. It's going to be a top-down space shooter ala 'Asteroids', with multiplayer, plus some light asteroid-mining / base-building / ship-crafting mechanics. Graphic style is going to be simple 8-bit, possibly cel-shaded. Controls will be mouse, keyboard+mouse, and/or gamepad (thanks to TLbind).
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Re: What's everyone working on? (tigsource inspired)

Post by GeorgeDaniels771 » Thu Feb 21, 2013 4:01 am

Love? Doubtful...this forum won't let me post! Argghhhh! I am HUMAN!

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Taehl
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Re: What's everyone working on? (tigsource inspired)

Post by Taehl » Thu Feb 21, 2013 4:29 am

You can post, it just needs to be approved first. We have such a spam problem, you wouldn't believe... I must have disapproved over 200 posts in the past two days. Sorry if I (or another mod) accidentally nixed one of yours in the process.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.

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