What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by BlackBulletIV »

Lol ok; don't think I've got the time to program it right now, but we'll see.
kefka
Prole
Posts: 9
Joined: Thu Feb 17, 2011 3:34 am

Re: What's everyone working on? (tigsource inspired)

Post by kefka »

Ivan, that 8-bit commando game looks really awesome. Can't wait to see what its like when its finished.

I'm working on a sort of space game, although I'm not sure how it will turn out quite yet. Right now a friend (artist) and I are working on a system with modular textures to generate hundreds of unique looking planets for a galaxy system. Hopefully I'll be able to post something playable in a few weeks.
User avatar
vrld
Party member
Posts: 917
Joined: Sun Apr 04, 2010 9:14 pm
Location: Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by vrld »

I'm working on a "metagame", to be released on May 26th:
notagame.jpg
notagame.jpg (7.86 KiB) Viewed 2722 times
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

hump | HC | SUIT | moonshine
User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by nevon »

I'm getting ready to make a paper prototype of what could become our next game.
YNSgd.png
YNSgd.png (353.99 KiB) Viewed 480 times
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by BlackBulletIV »

I'm working on a tonne of different projects, as usual. Starting to see if I can successfully implement the mechanic of "Launcher" by using custom physics.
vrld wrote:I'm working on a "metagame", to be released on May 26th:
notagame.jpg
Nice lighting effects! Is that done using pure Lua?
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Looks like that neat demo someone posted a while ago. With the lighting effects that is.
User avatar
vrld
Party member
Posts: 917
Joined: Sun Apr 04, 2010 9:14 pm
Location: Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by vrld »

Jasoco wrote:Looks like that neat demo someone posted a while ago. With the lighting effects that is.
This one? It's basically the same thing, but using HardonCollider for collision detection and computing the shadow volume.
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

hump | HC | SUIT | moonshine
brnrdbrk
Prole
Posts: 1
Joined: Fri May 13, 2011 8:27 pm

Re: What's everyone working on? (tigsource inspired)

Post by brnrdbrk »

Hi, new here! Working on a C64-like text adventure just to learn LUA and LÖVE. :3
Image
Post Reply

Who is online

Users browsing this forum: No registered users and 234 guests