What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar » Tue Dec 05, 2017 8:55 am

working on a music game by parsering midi files.
GIF.gif
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super mario3.love
love 0.11 only!!!
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for love 0.11 only , because the data type of imagedata generated from canvas can be float[4] not int8[4].
use d f j k 4 key to hit.

music is parsed from midi files. instrument for midi is generated by a shader.

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UnclePotatoDev
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Re: What's everyone working on? (tigsource inspired)

Post by UnclePotatoDev » Tue Dec 05, 2017 11:02 am

Preparing my game for beta-testers :death:

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Code: Select all

std::cout << "I'm A Potato!";
Steam|Website|Discord

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SirRanjid
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Re: What's everyone working on? (tigsource inspired)

Post by SirRanjid » Wed Dec 06, 2017 10:05 pm

Buttons and stuff have dynamic sizes so I made the window small for a small video size...



GIF: https://imgur.com/a/fnK8H

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0x25a0
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Re: What's everyone working on? (tigsource inspired)

Post by 0x25a0 » Sat Dec 09, 2017 2:16 pm

Inspired by this album art I started to tinker around with fake 3D.

Image

Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5

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yetneverdone
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Re: What's everyone working on? (tigsource inspired)

Post by yetneverdone » Sat Dec 09, 2017 3:31 pm

0x25a0 wrote:
Sat Dec 09, 2017 2:16 pm
Inspired by this album art I started to tinker around with fake 3D.

Image

Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
pretty awesome! want to learn how to make something like that

urskogshumla
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Re: What's everyone working on? (tigsource inspired)

Post by urskogshumla » Sun Dec 10, 2017 4:06 am

Code: Select all

-- init
mouse = { up = {}, pressed = {}, down = {}, released = {} }

-- update
for i = 1, 2, 1 do
    local active = love.mouse.isDown(i)
    mouse.pressed[i] = active and not mouse.down[i]
    mouse.released[i] = not active and not mouse.up[i]
    mouse.up[i] = not active
    mouse.down[i] = active
end
Hacked together a mouse button state script that I found pretty pretty ❤ Working on lua skills and interfaces.

Image

Hugs

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yetneverdone
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Re: What's everyone working on? (tigsource inspired)

Post by yetneverdone » Mon Dec 11, 2017 6:09 pm

urskogshumla wrote:
Sun Dec 10, 2017 4:06 am

Code: Select all

-- init
mouse = { up = {}, pressed = {}, down = {}, released = {} }

-- update
for i = 1, 2, 1 do
    local active = love.mouse.isDown(i)
    mouse.pressed[i] = active and not mouse.down[i]
    mouse.released[i] = not active and not mouse.up[i]
    mouse.up[i] = not active
    mouse.down[i] = active
end
Hacked together a mouse button state script that I found pretty pretty ❤ Working on lua skills and interfaces.

Image

Hugs
Can you elaborate more?cool btw

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Tjakka5
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Re: What's everyone working on? (tigsource inspired)

Post by Tjakka5 » Fri Dec 15, 2017 12:06 am

I'm currently working on 'Babble': A modular dialogue system that aims at being easy to customize/stylize for any kind of game.
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Check out my portfolio: http://tjakka5.sorunome.de/

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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar » Sat Dec 16, 2017 12:57 am

GIF3.gif
GIF3.gif (4.2 MiB) Viewed 2318 times
shader editor and live compile. audio/graphic/video supported and shadertoy code phaser.

vdd
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Re: What's everyone working on? (tigsource inspired)

Post by vdd » Mon Dec 18, 2017 9:06 am

Working on a terminal-based network exploration game, after many attempts I finally managed to create a sensible text engine that doesn't kill efficiency :awesome:
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