What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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kbmonkey
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Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey » Fri Dec 22, 2017 7:45 am

working on a bass fishing simulation
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Fri Dec 22, 2017 11:58 pm

Dealing with christmas trees :-).

Aeon Of Sands...an big RPG (25h +) is comming along 2018! http://www.aeonofsands.com/
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mr_happy
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Re: What's everyone working on? (tigsource inspired)

Post by mr_happy » Sat Dec 23, 2017 8:31 am

kbmonkey wrote:
Fri Dec 22, 2017 7:45 am
working on a bass fishing simulation
This looks interesting, own thread?

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kbmonkey
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Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey » Sat Dec 23, 2017 6:30 pm

mr_happy wrote:
Sat Dec 23, 2017 8:31 am
kbmonkey wrote:
Fri Dec 22, 2017 7:45 am
working on a bass fishing simulation
This looks interesting, own thread?
own thread created

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kbmonkey
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Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey » Mon Jan 01, 2018 8:56 pm

Working on a basic chart component.
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Tricky
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Re: What's everyone working on? (tigsource inspired)

Post by Tricky » Tue Jan 02, 2018 5:38 pm

I am really busy....
  • First of all my Cynthia Johnson project -- https://tricky.gamejolt.io/cynthia
    although this is more a project to prevent myself from getting rusty than a serious project.
  • I am right now working hard on the preparation works for a jRPG. I've written several of those before ( https://tricky.gamejolt.io/tft ). The big difference this time is, for my earlier works I wrote an engine in BlitzMax (using Lua for scripting), this time I'm trying to write it in the LÖVE engine. The gameplay is supposed to be closed to the RPG I just linked to, however did that game have a serious story. The RPG planned now in story line a parody to gaming clichés. Princesses always getting kidnapped, bridges always being guarded by an idiot wanting toll, that kind of stuff is gonna be ridiculed. The gameplay however will not be joke.
  • Writing a novel... in Dutch. No sneak peaks, yet
Yeah, I know, I am a damn workaholic.

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joedono
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Re: What's everyone working on? (tigsource inspired)

Post by joedono » Tue Jan 02, 2018 7:55 pm

Working on a horror game loosely inspired by Betrayal at the House on the Hill. Unfortunately, the lighting doesn't make for good screenshots... The player is shining his flashlight on some tables and a bookcase. He has picked up a slab of meat that will hopefully deal with the monster currently menacing his house.

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ShadowPenguins
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Re: What's everyone working on? (tigsource inspired)

Post by ShadowPenguins » Sat Jan 13, 2018 11:15 pm

Working on a Platformer called insomnia, trying to do lots of things to it plus add a motion blur trail
Current Projects, Insomnia and The Wolf's Spiral
Insomnia Progress and files if you want to help can be found here https://github.com/TheShadowPenguin/Insomnia

~Silver~

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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar » Tue Jan 16, 2018 1:35 am

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mikeisinlove
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Re: What's everyone working on? (tigsource inspired)

Post by mikeisinlove » Sat Jan 27, 2018 4:24 am

Alexar wrote:
Sat Dec 16, 2017 12:57 am
GIF3.gif
shader editor and live compile. audio/graphic/video supported and shadertoy code phaser.
I've been looking for some kind of text editor component to use, is that a public one you're using or is it just something you made specifically for that?

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