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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Dec 07, 2010 3:37 pm
by Robin
Neat! Me likey the wavy grass!

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Dec 07, 2010 3:43 pm
by Ryne
Kadaj wrote:Hello! I'm working this platforming game with my brother. The video is quite old now and improvements are made but due to upcoming holidays and such the project has been inactive about two weeks now. :/ The plan is continue the project after holidays. And LÖVE rocks! :)

http://www.youtube.com/watch?v=Ju7CJb7wjFQ
Yea that does look really good :), Great job!, Ninwa and I have also been working on a platforming RPG :)

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Dec 07, 2010 4:29 pm
by Kadaj
Thanks! project page is https://code.google.com/p/as3tmlib/ Feel free to check the source and etc. Btw. is it possible disable smoothing when scaling bitmapfont? :)

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Dec 07, 2010 5:18 pm
by tentus
Kadaj wrote:Thanks! project page is https://code.google.com/p/as3tmlib/ Feel free to check the source and etc.
Interesting stuff, your code is much less verbose than mine... I may end up using some of your collision code in my projects (physics is sadly limited...)

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Dec 07, 2010 6:39 pm
by TechnoCat
Kadaj wrote:Hello! I'm working this platforming game with my brother. The video is quite old now and improvements are made but due to upcoming holidays and such the project has been inactive about two weeks now. :/ The plan is continue the project after holidays. And LÖVE rocks! :)

http://www.youtube.com/watch?v=Ju7CJb7wjFQ
Whoa, I got excited watching this.
Kadaj wrote:Btw. is it possible disable smoothing when scaling bitmapfont? :)
http://love2d.org/wiki/%28Image%29:setFilter

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Dec 08, 2010 7:33 am
by Kadaj
Hmm, So you mean this should work?

Code: Select all

image = love.graphics.newImage("image.png")
image:setFilter("nearest", "nearest")
font = love.graphics.newImageFont(image, "abc...")

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Dec 08, 2010 12:31 pm
by zac352
Kadaj wrote:Hmm, So you mean this should work?

Code: Select all

image = love.graphics.newImage("image.png")
image:setFilter("nearest", "nearest")
font = love.graphics.newImageFont(image, "abc...")
If your image was scaled up, it'd be fuzzy.
Scaled down, fuzzy.

I like linear. :U

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Dec 08, 2010 12:57 pm
by thelinx
zac352 wrote:If your image was scaled up, it'd be fuzzy.
Scaled down, fuzzy.

I like linear. :U
It looks way better for pixel art.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Dec 08, 2010 2:20 pm
by TechnoCat
I usually do Image:setFilter("linear","nearest").
Then it tries to preserve details shrinking, but doesn't create any enlarging.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Dec 12, 2010 12:56 am
by Czrlos
Image

Making this mini game as my learning project, next step is to figure out Enemies :|

*the background is scrolling down*