What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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ZenX2
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Re: What's everyone working on? (tigsource inspired)

Post by ZenX2 » Tue Dec 14, 2010 6:34 am

I've been re-writing my Grid engine, so porting to nlove or something else is just a matter of resizing the size of pixels and the view.
It really is just 4 variables... (and the menu system :huh: )

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ZenX2
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Re: What's everyone working on? (tigsource inspired)

Post by ZenX2 » Fri Dec 17, 2010 6:21 am

I'm now working on cleaning up and classifying (*insert classy laugh here*) some 3d thing I someone posted.

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partymetroid
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Re: What's everyone working on? (tigsource inspired)

Post by partymetroid » Sat Dec 25, 2010 4:15 pm

I'm working on assassinating my arch nemesis, Dr. Procrastination! But then again, it IS Christmas, so I shouldn't be worrying about that. :)

Before the past few days had passed, however, I was working on the storyline for A Whiff of Steam. I'm toying around with some grand ideas to put into the game's mythology, and I hope it translates into the actual plot well.

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criptych
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Re: What's everyone working on? (tigsource inspired)

Post by criptych » Wed Jan 12, 2011 9:52 pm

Among other things, a LOVEly modern rendition of the rather old-school game "NanoTank." (Old-old-OLD, as in this game was for Windows 3.1, old-school.) So far it loads level data, loads and saves player data, and has some basic gameplay (left-click to set destination, right-click to manipulate components, and handles a few component events).
Image Image

Yes, the original game works under WINE, and probably even Windows up through XP, but I'm practicing to later write a PSP and/or NDS version. Besides, it's a fun game. :P

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MooseHead
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Re: What's everyone working on? (tigsource inspired)

Post by MooseHead » Mon Jan 17, 2011 7:25 pm

Image

MonoChrome
Puzzle / Platformer

Go on a quest to fix Mono's Spaceship and getting Chrome back to his own planet.
~~~

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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow » Mon Jan 17, 2011 8:39 pm

Created a load of pixel sprites for me to use while learning the LOVE engine
along with a 180x180 tileset, for huge blocky indoor games xD
(was sick of using crappy 5min draws for everything)

Image
Dull but sincere filler.

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bartbes
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Re: What's everyone working on? (tigsource inspired)

Post by bartbes » Mon Jan 17, 2011 8:44 pm

An input library, jail.
Here's a modified version of the awesome gembobble (by Carl Adahl, I'll take this down if you don't want me to post this, btw)

Let me explain, before it was just arrow keys, now it's wasd and joystick as well.
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gembobble.love
Copyright (c) 2011 Carl Adahl
(486.77 KiB) Downloaded 208 times

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nevon
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Re: What's everyone working on? (tigsource inspired)

Post by nevon » Mon Jan 17, 2011 8:47 pm

bartbes wrote:Let me explain, before it was just arrow keys, now it's wasd and joystick as well.
Correction. Now neither wasd or the arrow keys work.

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bartbes
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Re: What's everyone working on? (tigsource inspired)

Post by bartbes » Mon Jan 17, 2011 9:12 pm

I have no idea what you're talking about :P.
But seriously, I uploaded the wrong version, this one should work. (in the previous post)

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tentus
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Re: What's everyone working on? (tigsource inspired)

Post by tentus » Mon Jan 17, 2011 9:29 pm

bartbes wrote:I have no idea what you're talking about :P.
But seriously, I uploaded the wrong version, this one should work. (in the previous post)
PO2 rendering problems, but otherwise it seems quite functional (I can't tell what I'm doing, but it seems to be doing it just fine).
Kurosuke needs beta testers

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