LÖVE 0.7.0 Game Slave released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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pygy
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Re: LÖVE 0.7.0 Game Slave released

Post by pygy » Tue Dec 07, 2010 11:32 am

Also: w0000000t!!! :crazy:
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com_1
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Re: LÖVE 0.7.0 Game Slave released

Post by com_1 » Tue Dec 07, 2010 2:05 pm

! WARNING !
-----------
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.
Now I understand why not working.
I'd rather wait for "LÖVE 0.7.0" a stable version.

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nevon
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Re: LÖVE 0.7.0 Game Slave released

Post by nevon » Tue Dec 07, 2010 2:13 pm

com_1 wrote:
! WARNING !
-----------
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.
Now I understand why not working.
I'd rather wait for "LÖVE 0.7.0" a stable version.
0.7.0 is stable. There's just no guaranteed API stability between versions. Meaning games written for 0.7.0 may not run in 0.8.0.

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bartbes
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Re: LÖVE 0.7.0 Game Slave released

Post by bartbes » Tue Dec 07, 2010 3:27 pm

0.7.0 is just as stable (hopefully more stable) than 0.6.2, what it means is that we haven't reached 1.0.0 yet.

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Endeg
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Re: LÖVE 0.7.0 Game Slave released

Post by Endeg » Tue Dec 07, 2010 6:27 pm

Good day, fellow lovers :monocle:

0.7.0 crashes on my computer and won't crash on anything else. At first, I thought it might be some msvcr80.dll nonsense or some fancy framebuffer thing, but Dependency Walker showed me this:
Second chance exception 0xC000001D (Illegal Instruction) occurred in "LOVE.EXE" at address 0x004401C1.
I guess it means that my processor is too old-school for new version of Love or compiler used for this build. Is there any way to make it more retro-friendly?

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bartbes
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Re: LÖVE 0.7.0 Game Slave released

Post by bartbes » Tue Dec 07, 2010 6:39 pm

Since you seem to be convinced it's your cpu, what cpu do you use?

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TechnoCat
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Re: LÖVE 0.7.0 Game Slave released

Post by TechnoCat » Tue Dec 07, 2010 6:42 pm

Endeg wrote:Good day, fellow lovers :monocle:

0.7.0 crashes on my computer and won't crash on anything else. At first, I thought it might be some msvcr80.dll nonsense or some fancy framebuffer thing, but Dependency Walker showed me this:
Second chance exception 0xC000001D (Illegal Instruction) occurred in "LOVE.EXE" at address 0x004401C1.
I guess it means that my processor is too old-school for new version of Love or compiler used for this build. Is there any way to make it more retro-friendly?
Aw man, deep down i knew SSE2 was a bad idea. I can try recompiling without that for you.

What CPU do you have?

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Endeg
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Re: LÖVE 0.7.0 Game Slave released

Post by Endeg » Tue Dec 07, 2010 6:55 pm

bartbes wrote:Since you seem to be convinced it's your cpu, what cpu do you use?
TechnoCat wrote: Aw man, deep down i knew SSE2 was a bad idea. I can try recompiling without that for you.

What CPU do you have?
It's Athlon XP, and yes, it doesn't support sse2.
The recompiling would be just great :).

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TechnoCat
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Re: LÖVE 0.7.0 Game Slave released

Post by TechnoCat » Tue Dec 07, 2010 7:17 pm

Endeg wrote:It's Athlon XP, and yes, it doesn't support sse2.
The recompiling would be just great :).
Here is an SSE build for Windows. The purpose of this is to support old CPU's.
Attachments
love-0.7.0-win-x86 SSE.zip
Windows x86 SSE 0.7.0
(1.97 MiB) Downloaded 225 times

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Endeg
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Re: LÖVE 0.7.0 Game Slave released

Post by Endeg » Wed Dec 08, 2010 1:04 am

It's working! Thanks :monocle:

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