Total deployment

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Raylin
Prole
Posts: 30
Joined: Thu Dec 30, 2010 8:48 am
Location: Chicago
Contact:

Total deployment

Post by Raylin » Thu Dec 30, 2010 7:17 pm

Can Lua + LOVE be deployed to all the following solutions?

* Xbox 360
* PS3
* DS
* Wii
* iOS (iPhone, iPad, iPod)

User avatar
Ryne
Party member
Posts: 444
Joined: Fri Jan 29, 2010 11:10 am

Re: Total deployment

Post by Ryne » Thu Dec 30, 2010 7:50 pm

At this point, No. But in theory, if you were a good enough [whatever love was programmed with] programmer then you could likely do it.

I was actually interested in knowing if the developers would push towards iOS now, since Apple has relaxed its development "rules" to allow Lua to be used, as well as 3rd party Windows development. The only thing is, in order to test your games on the iOS itself you would need Jailbreak, or have an Apple Developer License ($99) which I wouldn't mind paying, if LOVE could do it. :)
@rynesaur

User avatar
BlackBulletIV
Inner party member
Posts: 1260
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Total deployment

Post by BlackBulletIV » Thu Dec 30, 2010 9:55 pm

That's a nice idea. Love is programmed in C++. To get it onto to iOS you would have to extend it using a mixture of C++ and Objective-C (which is the main language used to make iOS and Mac apps).
Ryne wrote:since Apple has relaxed its development "rules" to allow Lua to be used, as well as 3rd party Windows development.
I would have thought that even if Apple hadn't relaxed it's development rules you would still be able to use Love, wouldn't it count as an app programmed in C++ that uses some Lua scripts as resources?

As for the other platforms, I'm not sure what programming language or API you're meant to use for them.

User avatar
Ryne
Party member
Posts: 444
Joined: Fri Jan 29, 2010 11:10 am

Re: Total deployment

Post by Ryne » Thu Dec 30, 2010 10:20 pm

BlackBulletIV wrote:That's a nice idea. Love is programmed in C++. To get it onto to iOS you would have to extend it using a mixture of C++ and Objective-C (which is the main language used to make iOS and Mac apps).
Ryne wrote:since Apple has relaxed its development "rules" to allow Lua to be used, as well as 3rd party Windows development.
I would have thought that even if Apple hadn't relaxed it's development rules you would still be able to use Love, wouldn't it count as an app programmed in C++ that uses some Lua scripts as resources?

As for the other platforms, I'm not sure what programming language or API you're meant to use for them.
I'm not certain, but I know scripting languages in general were strictly forbidden, but I think that in Apples "relaxed" state, scripting languages INSIDE of engines are allowed.
@rynesaur

User avatar
BlackBulletIV
Inner party member
Posts: 1260
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Total deployment

Post by BlackBulletIV » Thu Dec 30, 2010 10:57 pm

Wow, that's very strict, and rather illogical. But anyway, at least it's relaxed now.

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Total deployment

Post by bartbes » Thu Dec 30, 2010 11:18 pm

Someone actually worked on love with Apple's backends, thus making it possible for it to run on an iPhone (and I saw screenshots of it running in an emulator). It wasn't really advanced yet (it's a lot of work, obviously), and he's been busy, but hey, at least there's hope ;).

User avatar
BlackBulletIV
Inner party member
Posts: 1260
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Total deployment

Post by BlackBulletIV » Thu Dec 30, 2010 11:36 pm

So it was running in an emulator or something was it?

User avatar
Ryne
Party member
Posts: 444
Joined: Fri Jan 29, 2010 11:10 am

Re: Total deployment

Post by Ryne » Fri Dec 31, 2010 2:45 am

BlackBulletIV wrote:So it was running in an emulator or something was it?
I think he meant that he saw it in a iPhone emulator on the PC. Like in the iPhone SDK.
@rynesaur

User avatar
BlackBulletIV
Inner party member
Posts: 1260
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Total deployment

Post by BlackBulletIV » Fri Dec 31, 2010 3:54 am

Oooh, the iPhone simulator. Got it. Well that's awesome then.

Araqiel
Citizen
Posts: 54
Joined: Sat Oct 30, 2010 7:33 pm

Re: Total deployment

Post by Araqiel » Sat Jan 01, 2011 11:54 pm

Psh. iOS. What a joke. Use Android. :D

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests