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Re: Total deployment

Posted: Sun Jan 02, 2011 3:55 am
by BlackBulletIV
I'll pass on that one.

Re: Total deployment

Posted: Wed Jan 05, 2011 11:19 am
by Jasoco
As will I.

Re: Total deployment

Posted: Sun Jan 09, 2011 5:36 am
by Ryne
To be honest, If LOVE could do iOS, there would likely be a storm of people using it. Right now (at least for windows users) theres hardly any means of developing 2D games for iOS, especially with the ease of Lua.

Re: Total deployment

Posted: Sun Jan 09, 2011 5:56 am
by slime
Well there is Corona, but I'm not sure how easy it is to use. And the non-trial version costs a lot I think (on top of the Apple iPhone dev license).

Re: Total deployment

Posted: Sun Jan 09, 2011 6:13 pm
by BlackBulletIV
I agree. Love on iOS would be a serious enhancement for it. Someday I plan to learn the Cocoa APIs and Objective-C, if no one has done it by then I might give it a shot.

Re: Total deployment

Posted: Fri Jan 21, 2011 10:49 am
by kurige
To be honest, If LOVE could do iOS, there would likely be a storm of people using it. Right now (at least for windows users) theres hardly any means of developing 2D games for iOS, especially with the ease of Lua.
http://www.cocos2d-iphone.org/

P.S. Hello! I'm new here.