The LÖVE of Tomorrow

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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appleide
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Re: The LÖVE of Tomorrow

Post by appleide » Thu Oct 30, 2008 11:00 pm

Isn't Direct X windows only? :/

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cag
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Re: The LÖVE of Tomorrow

Post by cag » Fri Oct 31, 2008 3:39 am

ok, I see why. that still sucks that opengl support isn't very good on lots of cards...
@appleide: directx is windows-only, but that shouldn't affect you since the graphics api is due to be implemented for both dx and ogl. dx simply wouldn't be included in mac and linux builds.

also, I'm assuming that internally, love needs some smart pointers for things like images and audio resource files... so wouldn't this help with that? should keep consistent with lua programming practices, anyways.

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rude
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Re: The LÖVE of Tomorrow

Post by rude » Sat Nov 15, 2008 11:56 am

I've added a small diary post to Slipfeed about recent developments, if anyone is interested.

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MHD
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Re: The LÖVE of Tomorrow

Post by MHD » Sun Nov 16, 2008 1:47 pm

This is going to be nice, I prefer while true do over update(dt) and draw() (what goes where anyway?).
I r awsum at looah ^^

Phenax
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Re: The LÖVE of Tomorrow

Post by Phenax » Mon Nov 17, 2008 12:35 am

I anticipate The LÖVE of Tomorrow; however, I should get back to work.. :cry:

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