I'm thinking of coming back

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

I'm thinking of coming back

Post by Tesselode » Sat Mar 12, 2011 6:11 am

In case anyone has noticed my prolonged absence, let me explain.

When I was trying to make Tilt, LOVE was having some pretty weird physics glitches. I just tested it with 7.1; it still is. So I decided to stop using LOVE and try pygame, and I also left the forum.

Now I'm thinking, LOVE has got to be more stable than it used to be, and I really do like the way it is set up. I should be able to use it just fine for things where I don't need to use the built-in physics engine. Also, when I start on Tilt again, I could probably find some other physics engine for Lua.

So, does it seem reasonable to give LOVE another shot?

User avatar
crow
Party member
Posts: 186
Joined: Thu Feb 24, 2011 11:47 pm
Location: UK
Contact:

Re: I'm thinking of coming back

Post by crow » Sat Mar 12, 2011 1:30 pm

Well just from the people that are hear I feel LÖVE is worth its gold very friendly people and the program is still a baby really it needs to have people say oops its broken but look I was able to do it this way you know :) I think you should come back :neko:
Sir Kittenface
Möko IDE Codename (Erös) Returns Soon

I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.

User avatar
tentus
Inner party member
Posts: 1060
Joined: Sun Oct 31, 2010 7:56 pm
Location: Appalachia
Contact:

Re: I'm thinking of coming back

Post by tentus » Sat Mar 12, 2011 8:16 pm

You should take a look at vrld's HardonCollider, which is a collision alternative written for Love. Check out this demo for it.
Kurosuke needs beta testers

pekka
Party member
Posts: 206
Joined: Thu Jan 07, 2010 6:48 am
Location: Oulu, Finland
Contact:

Re: I'm thinking of coming back

Post by pekka » Thu Mar 17, 2011 2:55 pm

Tesselode wrote:
When I was trying to make Tilt, LOVE was having some pretty weird physics glitches. I just tested it with 7.1; it still is. So I decided to stop using LOVE and try pygame, and I also left the forum.
Did you ever release any code with the glitch? I'd take a look at it and see if I can reproduce it using C++ or the Python Box2D binding.
Tesselode wrote:
So, does it seem reasonable to give LOVE another shot?
Yes, go right ahead.

User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: I'm thinking of coming back

Post by kikito » Thu Mar 17, 2011 6:04 pm



!!!!
When I write def I mean function.

User avatar
zac352
Party member
Posts: 496
Joined: Sat Aug 28, 2010 8:13 pm
Location: In your head.
Contact:

Re: I'm thinking of coming back

Post by zac352 » Fri Mar 18, 2011 4:52 pm

If you need any help writing a custom physics engine, I have both experience and yet-to-be-written algorithms jammed into my head somewhere.
And am on IRC just about all day.
Hello, I am not dead.

User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

Re: I'm thinking of coming back

Post by Tesselode » Fri Mar 18, 2011 8:43 pm

pekka wrote: Did you ever release any code with the glitch? I'd take a look at it and see if I can reproduce it using C++ or the Python Box2D binding.
I think the latest version of Tilt has the glitch. It's on tesselode.110mb.com somewhere when it comes back up.

LuaWeaver
Party member
Posts: 183
Joined: Wed Mar 02, 2011 11:15 pm
Location: Ohio, USA

Re: I'm thinking of coming back

Post by LuaWeaver » Fri Mar 25, 2011 3:17 pm

I don't know you, but I definitly think you should. LOVE is a great program, even if I can't quite get the code yet. At least I have syntax :D. Anyways :P you should come back, just try and use it without physics.
"your actions cause me to infer your ego is the size of three houses" -finley

pekka
Party member
Posts: 206
Joined: Thu Jan 07, 2010 6:48 am
Location: Oulu, Finland
Contact:

Re: I'm thinking of coming back

Post by pekka » Sat Mar 26, 2011 8:37 am

Tesselode wrote:
pekka wrote: Did you ever release any code with the glitch? I'd take a look at it and see if I can reproduce it using C++ or the Python Box2D binding.
I think the latest version of Tilt has the glitch. It's on tesselode.110mb.com somewhere when it comes back up.
I tried the latest source version I found on the page, but it would not start any levels. It crashed with an error message when I chose any level in the level selection menu.

I guess I won't be looking at that glitch any time soon. Sorry.

User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

Re: I'm thinking of coming back

Post by Tesselode » Sat Mar 26, 2011 2:51 pm

pekka wrote:
Tesselode wrote:
pekka wrote: Did you ever release any code with the glitch? I'd take a look at it and see if I can reproduce it using C++ or the Python Box2D binding.
I think the latest version of Tilt has the glitch. It's on tesselode.110mb.com somewhere when it comes back up.
I tried the latest source version I found on the page, but it would not start any levels. It crashed with an error message when I chose any level in the level selection menu.

I guess I won't be looking at that glitch any time soon. Sorry.
Try the executable version, then.

Post Reply

Who is online

Users browsing this forum: slime and 46 guests