Can we see the current changelog for 0.5.1?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
Kuromeku
Party member
Posts: 166
Joined: Sun Jul 20, 2008 5:45 pm

Can we see the current changelog for 0.5.1?

Post by Kuromeku » Mon Nov 24, 2008 9:32 am

^^

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Can we see the current changelog for 0.5.1?

Post by Borsty » Mon Nov 24, 2008 11:53 pm

I bet there will be a 0.6 instead of a 0.5.1 as we're asking for a lot of changes / updates :P

Dvondrake
Prole
Posts: 29
Joined: Sun Oct 26, 2008 5:53 pm

Re: Can we see the current changelog for 0.5.1?

Post by Dvondrake » Tue Nov 25, 2008 5:34 am

Then what about the changelog for 0.6.0? (Oooh, tricky) :D
Can't wait to see what's new you have to offer.

User avatar
tido
Prole
Posts: 28
Joined: Mon Feb 04, 2008 4:08 pm
Contact:

Re: Can we see the current changelog for 0.5.1?

Post by tido » Tue Nov 25, 2008 9:09 am

I would post it if rude gave me permission (he's fast asleep atm).

User avatar
rude
Administrator
Posts: 1051
Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: Can we see the current changelog for 0.5.1?

Post by rude » Tue Nov 25, 2008 11:39 am

I don't think that would be very wise. You probably want to verify that all the features you DEMAND ( ^^ ) are present on that list, right? It doesn't quite work that way. The list is a list of things that should be done, not things that are guaranteed to be done - at least not at a specific time.

Also, the list is UGLY, I'm not posting it publically. :D I can PM if you want to.

User avatar
Kuromeku
Party member
Posts: 166
Joined: Sun Jul 20, 2008 5:45 pm

Re: Can we see the current changelog for 0.5.1?

Post by Kuromeku » Tue Nov 25, 2008 11:55 am

Please PM it.

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Can we see the current changelog for 0.5.1?

Post by Borsty » Tue Nov 25, 2008 11:56 am

Giev pwease :P

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Can we see the current changelog for 0.5.1?

Post by Borsty » Tue Nov 25, 2008 12:53 pm

Cheers for the pm! :P

But wuzzefux: "* Have the loop sleep 10 ms by default."... Don't :P

Heh, another thing I would like to see is some kind of getCenter() for the circle shapes, polygon's got points but circles only return the radius :C

User avatar
rude
Administrator
Posts: 1051
Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: Can we see the current changelog for 0.5.1?

Post by rude » Tue Nov 25, 2008 1:41 pm

Borsty wrote:But wuzzefux: "* Have the loop sleep 10 ms by default."... Don't
Overruled.
Borsty wrote:Heh, another thing I would like to see is some kind of getCenter() for the circle shapes, polygon's got points but circles only return the radius :C
Sustained.

User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Can we see the current changelog for 0.5.1?

Post by Borsty » Tue Nov 25, 2008 4:55 pm

Ahaha, weeeeee :D

Image

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests